Minion Master Death Shroud PVE
The goal of this build is to provide efficient damage and survivability with constant death shroud shifting. The life force is the second health pool. Thus, providing high life force regeneration allows more switching to the amazing form. The build also provides minions that are strong while the master is in Death Shroud form.
Axes are my favorite choice for this build. The damage is amazing and the life force had good regeneration. It is also nice that there is some range. Rending claws applies vulnerability which allows the minions and yourself to deal more damage. Ghastly claws deals astonishing damage and grants 8% life force per hit.
Unholy feast is a bit aggravating at times at is can trigger neutral mobs. Further, it may pull aggro away from your minions. However, it does good damage and can shine when the time is right. On the sneaky side, an instant aoe is great for running up to a pack of mobs pounding on a poor fellow. Look like a hero and run away with prizes
Reaper's touch helps keep the target vulnerable and provides a great amount of life force with a clustered mob. Spinal shivers removes boons from the target, thus any damage from the minions is not negated by buffs.
The offhand dagger has Deathly swarm which transfers conditions to the mob, a great condition cleanser, and enfeebling blood that applies conditions. Main hand dagger has siphon life which works pretty well with Bloodthrist. Both are highly attractive for a general minion build.
I really like the staff and used it for a large portion of leveling before switching to daggers. It sure is excellent before points are invested into Bloodthrist. The staff is especially nice for a clustered group, and really shines in dynamic events. The staff also provides support for minions and allies. Mark of blood applies a bit of healing and putrid mark transfers conditions. Necrotic grasp is great long range damage and grants a steady flow of life force.
Warhorn has Locust Swarm is a very attractive spell and is excellent for "oh crap" moments. Personally, I wasn't attracted to the warhorn because it lacked life force reward. The build and weapon combination above provides many escaping tricks such an accessible Spectral Armor, Death Shroud and the Flesh Golum's Charge, and chill kiting.
The Scepter appears to be stronger for condition-type builds.
Healing and Cleanse
Blood Fiend is great at maintaining your health for most scenarios. Shroud removal, death magic adept perk, is good for most scenarios since there will be plenty of life force. However there are a number of situations where conditions pile on and the Consume Conditions are needed. Consume Conditions is a great one click heal and cleanse with a low cooldown.
I feel that the fiends and flesh golum are the strongest of the minions for general attacks. I chose the minions that had the stronger general damage because the minion skill are not accessible in Death Shroud form. The Bone Minions(baby minions) have an excellent activation, but are useless themselves.
I also think the build needed a strong escape means, hence I chose Spectral Armor over Bone Minions . The Bone Minions' explosion is rather good AOE damage when triggered. The problem occurs during chaotic battles where a big brute peels away and smashes my face in, the baby minions are never where I'd want them to explode. I prefer the veil to help build Life force in this emergency. However, I do make use of the babies during zergfest situations such as Dynamic Events with many players.
I haven't made any use of the flesh worm, personally. The wurm's damage is pretty goodand the teleportation provides some advantage for skillful playing and the damage is pretty good. Even though it is immobile, the cooldown isn't bad.
The perk choices allow some condition removal and good general damage and lifespan of the minions. Life steal is decent and Death Shroud is strong.
In Summary this Build Provides:
--PVE Strong Presence
--Great for Soloing Missions
--Efficient use of Minions and Damage
--Fast Life Force Regeneration
--Good AOE and support
--Strength in Dynamic Events