Age of Conan

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Trede
Midshipman
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Age of Conan

Postby Trede » Sun Jun 15, 2008 7:33 am

LOVE THIS IDEA:
"No longer will evil misdeeds go unpunished. Of course, Hyboria is ruthless and barbaric so don't expect anyone to deal out justice just because someone smacks you about with a very heavy axe, but some justice is actually now being introduced to the world.

This is where the fugitive system comes in, presented in a set of colors defining your fugitive status - from blue to orange and eventually the deadly red.

Everyone is by default classified as "blueâ€￾, but your actions as a player killer will affect your fugitive rating. If you kill someone way under your level, you will notice that you will very quickly move to red. So will actions such as killing someone repeatedly, or other general unfairness. The more serious the crime, the quicker you rise in fugitive.

Obtaining red status will be quite painful to you. This means that other players can kill you without rising in fugitive level, and if they manage to kill you while you have red fugitive you will actually drop one of your better items and gold that they can loot!"

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Kyecsrai
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Postby Kyecsrai » Sun Jun 15, 2008 7:58 am

I wonder how this guy would rank?
Better to be hated for who you are than loved for who you are not.

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Sord
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Postby Sord » Fri Jun 20, 2008 1:05 am

This sounds a lot like UO back in the day.

Just wait til the bored lvl 80's find out ways to PK you while wearing lvl 1 robes and weapons. :roll:
Bye space sword!

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Ug
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Postby Ug » Wed Jun 25, 2008 2:55 pm

I remember the last day I played on the EQ PvP server. We were in single digit levels hunting in the wood elf newb grounds. There were 5 or 6 of us banded together killing wildlife. The tank pulls the next bear, and the wizard attacks the tank. The wizard, still grouped with us, executes the embattled warrior while we wonder what the hell he's screaming about. Wizard loots the corpse and runs away.

I've played in several PvP settings since then, but this one illustrated how badly a PvP system could be designed. The wizard didn't need equipment so he dropped nothing when retaliated against. Pure profit for him. And the game allowed PvP even within a group.


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