Star Trek: Online - First Impressions

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Fri Jan 22, 2010 3:04 pm

/raises eyebrow
Your explanation is....plausible.
/lowers eyebrow

Yeah lifetime bonus... well you are taking a huge monetary risk / investment on something that might suck donkey balls after the free month. Like any stock you buy, a CD, a home, etc., if I have to take a risk, I expect some sort of reward for my troubles. For all we know, this game might fail in 6 months and have to start consolidating servers like Tabula Rasa before eventual shutdown.

Reading through their timeline now... it's kinda surprising that it is only 30 or so years since the last movie. I'm up to yr 2387 and so far it seems they really tried to squeeze in every character in the trek universe. Like Ro Laren... i didn't know she joined back up with a Maqui? Didn't she part ways with picard as a reformed starfleet officer?

For the JJ Abrahms universe, it is an alternate time line due to someone being sent back in time from the universe we know. So the new Trek is in a parallel time line. I doubt Marty will be able to get back to the future on this series however.
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Fri Jan 22, 2010 3:14 pm

I was thinking about it I'm not sure I've payed WOW 20 months of subscription fees. I bet most of you have, but for a guy like me, man that would be a bad investment. CoH I had maybe 13 months payed. And Everquest maybe 12 the rest are all less than 3.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Fri Jan 22, 2010 9:15 pm

Del Taco seems to have a tie in promo for ST:O. Looks like a large combo or just a large soda buys you 2 days of game time?

http://www.startrekonline.com/deltaco_faq
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Fri Jan 22, 2010 10:26 pm

yeah no such thing as Del Taco around here. We have the real deal TACO BELL!!!
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Fri Jan 22, 2010 11:32 pm

FUCK IT, I say! I'm too much of a trek fan to delay purchase. I saw the comm badge on the collector's ed. and I said "ok that's it I can't take it anymore" and bought it.

Downloading beta now.....
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Sat Jan 23, 2010 7:15 am

ROFL, I'm probably done with the Beta till release now that I got my science ship I don't wanna ruin it any further. That and they like to patch between 9-11pm est for their last patch of the day. Though last night they did a Scotty estimate and it was done by 10.

Add me @marcallo if you want. I can help you out. The game isn't all that intuitive. Here's the four most common answers.


Akira Sulu is behind you in Admiral Quinns office.

You get to your bridge by hitting the down arrow on the mini map and selecting go to bridge.

you can show your FPS by typing /showfps 1

if your bridge team doesn't beam down with you type /fillpetteamlist



Let me know how you like it.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Sat Jan 23, 2010 2:52 pm

Cool thanks marc. yeah so far it's chugging a bit on my laptop but that may be because I'm outputting it to the TV. My thing didn't finish the download until 230am so I only played until like 430am.. had to get up for work so I didn't go further than the basic ship tutorial. I got to the first planet with my first bridge officer and camped. Hmm.. /camp is so EQ... what's trek equivalent of /camp? /end holodeck? :P

From what i'm looking at regarding how the perks are activated, I think all the beta stuff will be wiped once the Headstart program kicks in. I'm guessing that since the pre-order exclusives can't be activated until Headstart launches, people will need to reroll toons anyway to use the perks. I think three weeks of beta testing might be too much of an advantage for launch day players to catch up to. Too much of an imbalance against the other factions you can't play yet.

Once it actually launches I hope everything looks better. I'm going to try to turn up the vid settings tonight to see if I can still play w/o incurring the wrath of the mighty ATI BSOD. Fuck you ATI, you still haven't done any driver updates for my stupid card that I can't replace. Anyway, during the Borg killing tutorial, the phaser fx looked like something from an early 2000s game. Sometimes the phaser visuals and/or sounds didn't work even though I see HPs going down. Also it's strange to have to shoot with the '1' key instead of a trigger or left click like in a FPS. It's so strange not to have my twitch reflexes tested. I've been out of the MMO scene for too long haha. I'll need to rebind keys. Have you tried to hook up the xbox controller for this game?
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Sat Jan 23, 2010 3:29 pm

An Xbox controller would be Very impractical for an MMO. I have one plugged in here, and with the exception of space combat I've never thought of it. You have too many abilities to use at the higher levels. I think once you hit level 30 you have something like 10 bridge officer powers, 3 of your own, ship speed adjustment, shield power layout, impulse engine adjustments, etc. Not to mention selective firing of all weapons on their various hard points and target selection. It's just too much for a game controller with 8 buttons and a couple sticks.

And yeah, I think on Wednesday they are wiping everyone and then the servers will come back up for the head start. It's down right now for maintenance and they've been taking it down for an hour at a time several times a day for tuning and bug fixes. I'm impressed at the amount of patching they are doing. They push something through the server, say here "play with this" analyze it and then put it back together. For example they didn't like how many instances of exploration were spawning, so they turned it down. Players felt it was too low, so they raised it up. Tier 3 combat it turns out was too hard, so they tuned it, and then re-tuned it. I'm happy with the attention they are paying. Hopefully it stays that way for the long hall and not just for release.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Sun Jan 24, 2010 11:17 pm

they've taken the server down like every time I played in the last two days. But at least I'm having fun while the server is up. This is really indulging my inner nerd and I'm tempted to play long term. Why oh why do all the big sequels have to come out in a few days?
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Mon Jan 25, 2010 11:06 am

The server has been down a LOT. To their credit though everytime it comes up there's a list of 20 things they've adjusted/corrected. So I'm cool with it. And yeah, ME2 coming out this week may get put on hold so I can make the most of the ST:O head start. We'll see I might try and take off Wednesday to play ME2 as much as I can. Depends if i have meetings or not.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Munki » Mon Jan 25, 2010 3:49 pm

Staying home to play a video game all day? Instead of wasting your life in front of a video game, have you considered doing something to try and better yourself, or your fellow man? You disgust me, sir.
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Re: Star Trek: Online - First Impressions

Postby Feaduin » Mon Jan 25, 2010 5:43 pm

I'm not actually mad that they patch.... Just frustrated because I'm like doing stuff and I get an 8 minute warning to blow up that battlecruiser and his fleet of escort fighters with me soloing in my Scooty Puff, Jr.... You know it's one of those epic battles. I barely make it back to space dock and I get disco'd. I just want to get back in and get on to the next mission and into the fight. I'm seriously considering lifetimeing this one so that I don't have to worry about sub fees when I'm lost in ME2 and other games and especially TOR next year.

/edit

Forgot to ask... how many away team members can you have max? is it 5? I'm thinking I might need 3 engineers... one to drop a shield gen, another to drop a mine field, and one more to drop a turret. Or is there an easier way to switch kits w/o having to open the inventory?
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Mon Jan 25, 2010 8:40 pm

Can't swap kits on your standard away team. I'm hoping they realize that your personal kit needs to be able to be swapped more easily. As a science officer I have a healing kit and a hold kit, and swapping them back and fourth is annoying. Not sure how to do it faster though.


You may have yourself Plus 4 others on any away team mission. The standard seems to be 2 engineers, 1 tactical, and 2 science officers. Though people mix it up. On my science vessel I run an away team of 2 science 2 tact and 1 engineer, seems to work well enough. And remember you don't only need to gear yourself, but also your bridge officers. They need better armor and shields, better weapons, and can make use of devices like Hypos, shield generators, and weapon powerups.

It's a good game, but I don't think a lifetime is worth it, are you going to subscribe for 16 months at least? Do you REALLY want to be a liberated borg?

I bought the DDE from steam. So I'm happy with whatever that comes with.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Tue Jan 26, 2010 12:43 am

over the long run, I think so. Not all at once of course. I played star fleet command until my eyes bled. This is almost the same with all the power management, shield rotations, positioning etc. I could always take down bigger ships with careful strategy. Only this also adds the away team. I hope they improve the away team part of it along the way. I liked the FPS elite force 1 and 2 so this reminds me of that. I'm currently on Lt 7 so it seems there is a lot of work involved with leveling up. And it seems you get rewards for exploring as well which is nice. Don't care about the playable borg. I just want to not worry about sub fees when I play both SWTOR and STO simultaneously.
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Tue Jan 26, 2010 7:06 am

Now we just need to find a fleet that isn't chock full of assholes or nerds. Or nerdy assholes. Going to be a tall order. So far it's just you and me and MAYBE 3 guys I know from HFE who MIGHT be picking it up because they like Star Trek.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Thu Jan 28, 2010 12:26 am

No telling if your friends would be playing long term though, right? I'm not sure how good a fleetmate i would be seeing as i work late hours.

Speaking of nerdy, I had someone from a random public team talk to me in role play. And they expected me to acknowledge his commands in starfleet military protocol going so far as to say "I don't know what you learned in Starfleet Academy, but when I went....." I didn't get to read the rest because I lost connection to the server.

Did you play the end of beta event? I spent a frustrating hour watching a throng of people fail at repelling the Borg invasion on the Sol starbase. It was embarrassing and I shouldn't have bothered to try to organize anyone. Some moron stuck a cover barrier right on the spawn point and everyone who got killed and respawned stuck in the shield. I wanted friendly fire to be on so bad so that I could just self detonate a grenade in that mess right there. Someone thankfully killed the shield and we were all free and I got off the base immediately and looked for ship to ship combat. All I found were Borg cubes and klinks that were 21-39 levels above me who could kill me with 2 torps. So I ended up touring DS9 and other sites from the TV series. Lastly I did some regular missions to try to get to Lt Commander but I only made it to Lt 9 before shut down.

What did yo end up favoring as far as ship equipment goes? I didn't have enough time, credits, or loot drops to try all the different types of weapons. Of regular phaser banks, phaser cannons, disruptor banks, and dual heavy disruptor bolts, I liked the disruptor banks/bolts much better than the fed weapons. Dropping the pho torps in favor of disruptor bolts massively increased my damage output. What's your take?
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Re: Star Trek: Online - First Impressions

Postby Munki » Thu Jan 28, 2010 1:08 pm

Just an FYI, Cryptic is trying to pull some Bullshit on Champions Online that you guys (specifically Feaduin with the lifetime sub) may want to pay attention to.

Apparently they've just announced their first content patch today, and then promptly revealed it will be a PAID content patch. Even for lifers, they have to pony up the money for it.

So, just to recap: Champions Online now utilizes a subscription payment model, it has a cash shop, and now has paid mini content transactions too.

Possibly the most greedy, stupid MMO pricing structure in the biz. At least among 'high profile' MMO companies.
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Re: Star Trek: Online - First Impressions

Postby PopnFresh » Thu Jan 28, 2010 2:09 pm

Munki wrote:Just an FYI, Cryptic is trying to pull some Bullshit on Champions Online that you guys (specifically Feaduin with the lifetime sub) may want to pay attention to.

Apparently they've just announced their first content patch today, and then promptly revealed it will be a PAID content patch. Even for lifers, they have to pony up the money for it.

So, just to recap: Champions Online now utilizes a subscription payment model, it has a cash shop, and now has paid mini content transactions too.

Possibly the most greedy, stupid MMO pricing structure in the biz. At least among 'high profile' MMO companies.


I won't argue the stupidity, but they *have* had plenty of content patches up until now. Doing some research, the paid thing is what they're billing as an expansion that will add a new zone. Which I think they've also done for free in the past, but presumably this one will be bigger?

Not really defending them, but I'll wait to see what they announce as being part of the "expansion" before I really lay down the bullshit stick on them.

But I think it's funny that, five months later, there are a ton of people asking for an opt-out option of their lifetime sub. Something where they get refunded their cash minus months played and minus extras like bonus character slots. Crytpic will never do it, because the lifetime subs are pretty obviously just a money grab (otherwise why limit it to before the game comes out?), but I giggle at the situation. And let me elevate this thread: much like the Nazis, Crytpic has clearly bitten off more than they could chew, without taking into account supporting the lands they have already conquered.
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Re: Star Trek: Online - First Impressions

Postby Feaduin » Thu Jan 28, 2010 2:21 pm

I havne't purchased anything but the collector's edition version of the game. Mostly for the comm badge :D and for the art book. But yeah I looked over the details of all the different preorders and they say in all of them that you get 500 bonus Cryptic points. What the hell are CP points I ask? The more I looked at the details the more it became apparent that CP points are purchased like Microsoft points and then spent on in game stuff. There is nothing in the CP store yet but they said there will be special costumes weapons and whatever... FUCK. I know costumes don't affect the game at all... they are like the avatar clothing stores on PS Home and the MS. Or like being able to buy horse armor ( :lol: ), and alternate costumes for your street fighter character. These are just skins. Now I HOPE that the other items purchasable are also reskins of their in-game counterparts. I'm guessing that Cryptic is not going to torpedo their own major license franchise launch by allowing people to just buy the best gear available. It won't be much fun to have one (or a fleet of) $hyper$-powered Bird of Prey sitting at Sol station griefing newbies all day.

About the CO content patch... is it a patch or is it an expansion? I remember paying for expansions every 6 months in EQ. less frequently in WoW. As of the Beta, they need to expand the universe some more because I couldn't actually visit Betazed or Cardassia. They need to put in Romulans and everything else. They still have a lot of content to cover.
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Re: Star Trek: Online - First Impressions

Postby PopnFresh » Thu Jan 28, 2010 2:36 pm

They advertise it as an expansion, but the talk seems to suggest it'll be a small expansion. Here, just found the cryptic quote "I can't talk pricing yet, but it will not be something on the scale of a full boxed game. It is a new zone, and will be priced accordingly."

And CP were in CO as well, and nothing you bought was balance altering. I think it was all non-combat pets and costume pieces.
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Re: Star Trek: Online - First Impressions

Postby Munki » Thu Jan 28, 2010 3:24 pm

Did they do a new one? I know they had a new powerset and holiday event added for halloween, but I honestly didn't pay much attention past that. I wasn't aware they added any new zones.

I also will point out that City of Heroes felt like it added far more content in their patches, and I definitely recall new zones (or at least retooled zones... it's been awhile and I am too lazy to look it up).

I know it's not an exactly fair comparison, but if Blizzard gives us full raid dungeons, 5 man dungeons, battlegrounds, along with balance changes for 'free' with our subscription money... it makes it hard for me to see someone thinking "I know I'm paying a sub fee already, but paying for a new zone is ok too!"

It just feels like they are trying to roll the free 2 play micro transaction financial model in to a sub based game, to maximize the amount of money they can get. And it feels very wrong.

And when I left CO, the Cryptic store was entirely flavor items just like Popn said.
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Re: Star Trek: Online - First Impressions

Postby Feaduin » Thu Jan 28, 2010 10:41 pm

Looked at the CO store.. yeah cosmetic stuff. Looked at the coming soon stuff and it looks like they are doing free content updates to add new missions, zones, pvp, pve for Klingons and add other races to the mix. I think CBS Paramount are probably going to be keeping a closer eye on this title than on any other ST game simply because other games were non canon while STO is canon. They have more to lose if this fails and gets out of hand from poor management practices. I'm not too worried about micro trans of the type that XBox 360 gamers have had to deal with. As those usually give you some new content to mess with for only around 5 bucks. I am worried if you can purchase special purple console slots to hyper charge someone and unbalance the PVP game. Somehow I doubt that will happen.
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Re: Star Trek: Online - First Impressions

Postby Kiawah » Fri Jan 29, 2010 7:22 am

Munki wrote:It just feels like they are trying to roll the free 2 play micro transaction financial model in to a sub based game, to maximize the amount of money they can get. And it feels very wrong.


I know it's crazy to say, but if they'd just make a good MMO, it'd be profitable without a crazy financial model.

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Re: Star Trek: Online - First Impressions

Postby Marcallo » Fri Jan 29, 2010 5:32 pm

As a rule I find that Scott Kurtz is an ego inflated dickwad with a really big soap box. However his comic amuses me at times and occassionally he'll even say something interesting or something I agree with. Today was one of those days. This blog post of his hit on something I feel about ST:O that never bothered me in any other game I ever played online. But it DOES annoy me in Star Trek. I'll let him talk here.

No game has ever been more ripe for role-playing than Star Trek Online. I’ve played a lot of MMOs, starting back with Ultima Online, moving to Everquest and then WoW. I even tried out Anarchy Online, City of Heroes and Star Wars Galaxies. Never once, did I have a desire to actively role-play inside these manufactured worlds.

But when I log into Star Trek Online, I want to be in Star Trek. And running into Captain Crunch on the U.S.S. Bowlomilk pisses me off. It takes me out of it. It really is the one thing that sucks about the game.

I was playing with Straub during the beta and we entered a system and an encounter started. The red alert klaxons went off and Kris said “Shields up!”

Now, shields are always up in Star Trek online. You can divert power from one side to another, and they can certainly be weakened, but you never have to remember to put them up. They’re always up. But you know what? Kris knows that when you enter an encounter in Star Trek, you fucking say “Shields up!”

I just wish everyone playing remembered that.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Fri Jan 29, 2010 8:20 pm

Hel'll hate that I named my new headstart ship the "USS CrunchyBunny" today. It used to be the Dauntless during beta but then using a real ship name meant that I encountered other people who also used the name Dauntless. That's kind of lame too. How can everybody be piloting the same ship? So I joined the dark side. There will always be the jokesters like me running about in any MMO and I bet it will be the same in TOR as well. (That is if TOR will have pilotable ships). I have no doubt I will see something named Lando's Left Nut flying about somewhere.
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