Star Trek: Online - First Impressions

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Star Trek: Online - First Impressions

Postby Marcallo » Sat Jan 09, 2010 10:16 pm

So I played for an hour and I can some this game up relatively simply. CHAMPIONS ONLINE WITH PHASERS.... I think that covers it.


That's for the ground portion of the game. It's almost clear they took the entire system from champions and accomidated it to a new setting. For the space part, well that's where the game gets interesting. Right now the game is bugged and you're forced into groups when you go to star systems. And noone likes to focus on the enemies flag ship together so it's a bit tough. However I can see where being with 2 or 3 GOOD players who are willing to coordinate attacks and split the enemies attack can have a really fun time.


Missions seem to go like this 90% of the time. Go to a star system. Fight some bad people in space. Beam down to the planet/colony/ship/etc rescue the captain/crew/slaves/etc beam out and fight off a second wave of attackers.

There is loot of some sort in the form of alien artifacts and anomalous scans that you can use to buy stuff. And then you earn federation renown points you can use to upgrade your ship. The way you end up as an ensign with a star ship is sort of hokey, but it works. And you're promoted to 1st lieutenant pretty immediately anyway.

I had fun customizing my star ship. Also either my system is suddenly old, or the game is poorly optimized. I noticed a LOT of lag in spots. It seemed to go away when I got out of the tutorial but not completely. It uses the same instance technology as champions as well. So you are CharacterName@account when talking to people. So I am Marcus@marcallo. That way they can have only one server and make it truly massive. So there might be 30 Marcus'. In terms of my ship I named it the Federation Chaos. Not sure if ships can have duplicate names or not.

So there's my quick write up. As of now it's a no-buy for me. But I wasn't planning on buying it anyway.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Kiawah » Mon Jan 11, 2010 7:49 am

That's sad. I don't think I'll play this one, but I was routing for its success.

When Cryptic took over, they never really seemed to have the heart for this game, and its always felt rushed. I think they just put it out for fanboys and people who can speak Klingon, not so much about actually having a quality MMO. That's just setting yourself up for failure.

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Re: Star Trek: Online - First Impressions

Postby Marcallo » Mon Jan 11, 2010 8:12 am

I have to say it may be worth checking out a pre-order just for the ship to ship combat. That part is really well made and not like any other MMO out there. It's the ground combat and lack of "star trek" diplomacy that annoyed me. There's tons of references to the movies and original characters. For example one of the lieutenants you deal with is a great grandson of Commander Sulu. There's a reference to someones daughter from Voyager. It's set 40 years or so after Voyager and is officially part of Cannon so they do have the backing of the right people. Hopefully it's like champions and heroes and doesn't need more than a couple hundred thousand people to be successful.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Marcallo » Wed Jan 13, 2010 1:26 am

So I'm going to reiterate how much I like the ship to ship battles in this game. It's REALLY a lot of fun. I got into the Open Beta through File Planet anyone subscribed should be able to. They are only giving a limited amount of keys out though from what it said. Also, I've been in tons of Beta tests and I think my favorite thing is day one forum viewing. You have 3 sides. The Assholes "FUCK YOU GUYS THIS GAME SUCKS YOU AND YOUR SERVERS CAN EAT ME..." Then you have the Pariahs."Hey man come down it's just a Beta you didn't pay for it we're here to help not play for free, blah blah blah" then you have the lurkers, that's me, the ones who enjoy watching the other two argue.

And really as far as a 1st day open beta I gotta say I had the patch downloaded quick enough, and was in and having fun. A couple planets don't finish the episode (fancy name for quest chain) and they've already pushed a 500mb patch. And say there's another one coming tomorrow. Cryptic seems to have its shit together at least.

So if anyone wants to know anything specific let me know otherwise I may just keep posting random thoughts here, or not. Depends if I get bored or not. I'm still probably not dropping 50 dollars on this, but the open beta is interesting enough.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Sord » Wed Jan 13, 2010 8:43 am

It sounds like its a game that will satisfy my gaming needs between MMO stints, like CoV did. I'm a sucker for a good space battle and you're certainly making me interested. If there are any details on that you don't mind sharing, I'd love to hear. I personally prefer an "in the cockpit" point of view but hey, I'll try anything in space if its done well (yes, that means anything).
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Re: Star Trek: Online - First Impressions

Postby dcazman » Wed Jan 13, 2010 9:33 am

Sord wrote:cockpit

you said cockpit...nice!
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Re: Star Trek: Online - First Impressions

Postby Feaduin » Wed Jan 13, 2010 9:44 am

So how does the ship to ship combat work anyway? do you fly it like a fighter like in Star Trek Starfleet Academy and ST: Klingon Academy? Or do you issue commands like ST: Starfleet Command, ST: Birth of the Federation, or ST: Bridge Commander. Do you sit at a station like the helm, tactical, science, nav, etc and jump between each station?

Do you level up at all and if so, does it affect your ship to ship combat?

Obviously you can tell I played a LOT of Star trek games :P But I don't have time to play an MMO anymore or I'd have been in the beta as well. So I'll just question you :).
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Re: Star Trek: Online - First Impressions

Postby PopnFresh » Wed Jan 13, 2010 12:44 pm

I mostly echo Marc's sentiments with the little I've played, although I'm not as sold on the space combat. It's the best part for sure, and the little I've seen has been fun, I'm just not as gung ho "woo, awesome!" It's not gonna make me buy the game.

Without having the other games for reference, ship combat is sort of reminiscent of Pirates! in space, more and less. WASD can be used to rotate/alter pitch, Q and E are used to change your thrust in 25% chunks. There's also a very nice "steering" feature, where you can direct the camera and then hold down both mouse buttons to turn the ship that direction. Combined with a sort of "auto lock" that the camera does onto your current target, it's a handy feature.

You get phasers, torpedoes, and special crew abilities. Crew abilities seem mostly like cooldown type things, solid buffs and bonuses. Torpedoes and phasers each have firing arcs, which can potentially overlap. For example, I think my starter ship had both fore and aft phasers, each with a 250 degree firing arc, meaning if I pulled broadside, I could hit with two phasers at the same time.

Shields are broken up into quadrants on the ship, and on the enemy ships, so positioning in general seems to be the strategy of the day. But I have yet to see a reason to use much of that strategy. Pressing the Space Bar will fire all possible weapons at the current target, so space combat so far has been "get within the 10km range, steer left and right, press space bar a bunch."

I'm still way early though, so I'm sure there are elements I haven't really seen yet. But in my small practice, it felt a lot more simplistic than I was expecting.
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Wed Jan 13, 2010 4:02 pm

Derek mostly hit the nail on the head. However it becomes a lot more difficult and thus more fun when you work with a team of other pilots. Also remember at lower levels LT 10 and under you're using an escort class ship as is EVERYONE else. When you hit level 11 LT Commander 1+ you get to specialize your ship. So a team may consist of 2 science vessels a tactical cruiser and a couple escorts. Each having it's own abilities. In a team that communicates it works best because you can say okay "you and you take out the birds of pray while me and this other guy start dropping the shields on the dread naught."

There are also "unknown" quadrants for exploration where I've seen ship combat with up to 22 ships not including enemies. It's a bit hectic but pretty fun, except when all the enemies decide to focus their photon torpedoes directly at you and you go from 100% shields and Hull to a pile of flaming wreckage. Oh yeah no death penalty either, just some lost time getting back to where you were.

Missions are SUPER buggy still. I have had many just flat out not complete on me or mobs not spawn or 3 groups of mobs spawn at once. Hopefully they iron all that out, I've bug reported each and every one. And it looks like others are also because when you put a bug report in you can see all the other bug reports filed recently.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby PopnFresh » Wed Jan 13, 2010 5:20 pm

One thing that concerned me is that it feels like they haven't really learned that much from Champions. The tooltips are horrifying. How did CO *not* teach them that simplified summaries are the way to go for these things? This is an example I showed Damon. Keep in mind, this is one of the options for the tutorial quest that introduces "kits" to you, so it's the first experience you have with this type of thing as a player.
"Focus Fire 1
Stacking Damage Resistance Debuff
50% chance: AICommand
Grants Focus Fire 1 for 4 sec
to target: Applies Focus Fire 1 to target
When certain events occur, applies Focus Fire 1 debuff for 3 sec
-15% All Damage resistance for 2.5 sec"

Are you fucking kidding me? What happened to a tooltip saying "50% chance on hit to reduce target's damage resistance by 15% for 2.5 seconds"? And that type of thing is common. None of the terms used are really explained anywhere, and they are on tooltips at the very beginning of the game. First weapon my guy had, his tutorial weapon, had an attack with this tooltip:

"Holds Target
5.3 Phaser damage
+2 Hold
10% chance to Expose
5% chance: +2 Hold
+10 Critical Severity"

As a relatively hardcore MMOer, I can figure that stuff out for the most part. But how do they expect their wide audience to really know wtf "chance to Expose" means, or why "Hold" is something that can be "+2"? They build a game aimed at a casual audience, then alienate that audience with terms they never really explain.

I also don't like the idea of ground skills being largely tied to the weapon you have instead of your character (though maybe you get more character specific abilities as you go on). It works better from a fictional standpoint, but I think it's an unnecessary balancing complication, and as a player makes me feel less connected to my avatar.

I appreciate the open beta, though. I'll probably play it some more and have some fun with it, but it did a great job of convincing me not to buy the final product.
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Thu Jan 14, 2010 7:31 pm

I agree, being an intelligent not so casual gamer I can figure it out, but it is a bit on the confusing side.

They announced the subscription plans today. LIFETIME access for ONLY 239.00... I'm not sure this game has 60 days of content let alone 2 years worth. (to cover the initial investment) BUT you can play as a Liberated BORG!!! Sign me up... /not

http://www.startrekonline.com/exclusive_specials
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby PopnFresh » Sat Jan 16, 2010 10:12 pm

Haha, what a shrewd move. I bet CO was a great barometer; I wouldn't be surprised if they made more in lifetime subs than they project to make in monthlies (assuming they revised projections after the game was released). Might as well grab the cash up front before people realize they're not signing up for much.

Pretty sure Galaxies has had more content patches from October - Now than CO has had...(that's probably true compared to most MMOs, but I want to use it to make fun of Cryptic, so nya)

They shoud've just finished it and held on until two months before Cataclysm's release. At least then, like Warhammer, they could've been a huge seller. At least, I know I'm not totally alone in the "champions is still a little too fresh in my mind" camp, and six months of unnecessary delat may have cleansed the palette a bit.

BTW, another limitation of space combat is rotating. I'm sure it's because their spac combat engine is actually a 3D grid, but it's slightly insane that a space ship would be limited to 45 degree "vertical" movement/rotation.
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Sun Jan 17, 2010 8:02 am

They tend to keep you at a 45 degree angle to whatever major planet you are near. I can't answer as to why. You can rotate 360 all the way around and go up and down in the plane but you can't flip completely upside down in comparison to another space ship. Is that what you're talking about. If so in the short time I played it, I noticed that limitation as well.


BTW Derek, I think they might have a hit on their hands. Something like 75,000 people tried to log on Saturday, that was nearly every key they handed out from what I read. To the point where their servers exploded and they didn't have a login Queue so people were getting "Server is busy now" try again later messages. I doubt they did that to hype the game, they claim they have a ton of additional shards getting ready to go in. Personally I think it's that one network for all thin they like, but good for them.


/edit - I was just thinking about it, but in the TV Show and Movies did the ships ever do upside down combat maneuvers? Maybe it has something to do with the gravity well generator of the ship in conjunction with the warp core and nearby star bodies. They could ACTUALLY have a cannon reason for it and not just "our space battles are CO in space"
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Kyecsrai » Sun Jan 17, 2010 8:42 am

Marcallo wrote:/edit - I was just thinking about it, but in the TV Show and Movies did the ships ever do upside down combat maneuvers? Maybe it has something to do with the gravity well generator of the ship in conjunction with the warp core and nearby star bodies. They could ACTUALLY have a cannon reason for it and not just "our space battles are CO in space"


A star ship going inverted? Not that I can remember. The same goes for steep climbs and dives. The space battles I can remember had the ships all on relatively level planes.
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Sun Jan 17, 2010 11:59 am

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/OEh2N8sV7cE&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OEh2N8sV7cE&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


Here's a perfect example, EVERY ship is for the most part verticle and parallel to the borg cube even on attack patterns. Apparenlty there's gravity in space in Star Trek... or something.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Sun Jan 17, 2010 5:38 pm

They have a gag reel somewhere where a ship to ship encounter shows the two ships facing each other, but one inverted. I remember someone from the production saying that ships are never shown to encounter each other at any angle other than perfectly level even though space is 3D. I think he said that they did this to preserve the viewer's perspective. He also put out the explanation that we the audience could imagine that ships could simply orient themselves to each other during approach but it just wasn't shown to us on screen. It is true that rarely do you see ships in space doing boring non pew pew things as the camera is usually on an actor.
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Mon Jan 18, 2010 7:28 am

I did something last night called a "fleet action". 20 federation ships have to defend an objective. It started off with all of us heading to a space station that put out a red alert. There were probably a good 50 Klingon Birds of Prey and other light cruisers on attack. So those that stayed together in groups of 5 (haven't figured out how to do a raid yet) did very well taking down cruiser and bird after bird.

When that was over 20 capital ships showed up. Each capital ship Required the attention of at least 4-5 Federation ships. After those were taken down, individual groups beamed down to Starbase 24 and proceded to clear out the klingon resistance and sending scientists to safety on our own ships.

Then, having secured the station we returned to our ships and started heading to a "Rally point" which was basically a federation science ship that was there to pick up the scientists we rescued. About 20Km out the more klingon ships uncloaked and started attacking the rally ship. we took them down and transported the scientists to safety.

The rewards were... supposedly awesome, but currently fleet action rewards are down. Think of these like the PQ's from warhammer though. I was in 8th place out of 20 so I probably would have got an OK prize. I'm guessing the top 5 or so get the best prizes.

This took jus tover and hour and if you had to leave you could come back later and continue where you left off but that segmant would reset. It was a small taste of large scale combat, but i liked it.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Marcallo » Mon Jan 18, 2010 3:40 pm

I'm starting to realize based on this FOTM forum that I'm a guinea pig for games. I don't play every game that comes out, but I do play a lot. And I either dump something in 3 days or I stick with it for a month and then dump it. Anyway, just an observation, good bad or indifferent. That being said they put out some notes today about the numbers and fixes on ST:O and it's surprising how good they're doing. Seems like they may have a sleeper hit on their hands, at least until TOR comes out. And I also wonder how many subscribers this will pull from Champions if any.



Where’s Sulu?

The first week of Open Beta has been amazing!

We have seen more signups and players than we ever imagined we could. So very many people have shown interest in Star Trek Online and logged in to play that we've actually had to scramble to support everyone. Our core engineers are this very second working like crazed technology wielding madmen to improve performance and stability across the board. We're also adding a lot more hardware to accommodate our players.

p.s. Sulu is right behind you in Quinn’s office. Right there, behind the other desk.
Stability and Performance


Where the heck did you all come from!?!

Reality has exceeded even our wildest expectations. We looked at numbers from Closed Beta, numbers from games we've worked on in the past, and some numbers that float around the games industry. Based on those numbers, we predicted that about 65% of the keys we generated would eventually turn into active players (some keys never get delivered, others are lost in spam boxes, some are never redeemed, etc.). And, we predicted about 1/6 of those redeemed keys would turn into players that game at the same time. It's what we call our concurrent users or CCU, for short.

The actual numbers crushed our predictions.

So, we tore apart our logs and began doing a lot of extra optimization work even while we stumbled upon some truly bizarre crashes that can only appear with this sort of load. The result? The shard has been steadily improving over the first few days of Open Beta. Given the hardware we're adding and a couple more fixes we have in the pipe, shard performance and stability should continue to improve over the coming week.

Space Combat Alpha Strikes

There appears to be an issue with enemies performing devastating Alpha strikes in space -- all ships will target the first player, take him out, and move through the rest of the squadron. This makes space combat, when you’re teamed up, very difficult.

We’re addressing this in the next major patch. For now, flying in a tighter formation with your team will help.
Klingon, Klingon, Klingon

Better stores are coming to Qo’noS. You’ll be able to purchase disruptors, consoles, and all the things a proper warlord needs to improve his starship and clobber his pathetic, cowering enemies.

Your ship's starter gear is getting an upgrade as well. You won’t be able to sell this to the store for as much as you used to, but it packs a meaner punch out of the gate.

PvP maps and queues are getting a lot of attention. We’re working on all the queue and map issues we've seen reported and we're jamming as many fixes as possible into the game.
Bridge Officers

Starting at Lt. Grade 6, new and sometimes strange recruits from Starfleet and the KDF will periodically ask to be transferred to your starship. Every few Grades, you’ll automatically receive more Bridge Officers.

By popular demand, Bridge Officers can now be immediately renamed and tailor when they join your crew. Sex and species are still off the customization block, but pretty much everything else can be meddled with.
UI

The build you are playing does not feature an enormous amount of work the UI team has done.

For instance, the mini-map, team window, away team controls, and many of the HUD elements have all received an overall look and feel pass. The sector maps are way more useful and the galaxy map now tells you where you are, too. A gigantic number of small fixes have also gone in to tighten up the overall HUD experience.

Klingon UI is also looking great. Icons, buttons, FX and everything else has been re-styled in true Klingon fashion. The next major patch will have you piloting a Bird of Prey using a HUD General Martok would be proud of.

Finally, and most importantly, the crew bar on the space HUD now looks like little people... But it's so sad when they get depleted!
Exploration Improvements

We’ve fixed many bugs in star cluster missions. We’re finding and crushing them. You target 'em and we fire the torpedoes. So keep those bugs coming, please.

More alien races and stranger alien races will appear with greater frequency in those clusters now. Some are friendly and in need of assistance... Others, not so much.
Scanning

Due to popular demand, we’ve added in-game scanning FX.

On ship and on ground, pressing the scan button located near the mini-map will point you to the nearest object that you can interact with.

Looking for that last alien artifact on a bizarre and unfriendly alien world, but you just can’t seem to find it? Hit the scan button! Looking for a particularly hard to find spacial anomaly in a far-off star system? Hit the scan button! Looking for Sulu? ... Look out! He’s right behind you!
Level Cap

Have no fear! The current level cap will be removed sometime this week.

We’re really looking forward to opening up the entire game for our testers. You’ll get to visit DS9, Memory Alpha and advance your characters past Lt. Commander.

Again, thank you so much for showing an interest in our game and helping us to improve the experience for all. We really appreciate the feedback and we look forward to hearing more and more and more as we continue to develop and improve Star Trek Online far past its February launch.

-Zn
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby Feaduin » Mon Jan 18, 2010 4:45 pm

See now this is sounding interesting. I have a question though... when you say "team"... is that like you controlling a cluster of ships with different abilities? Or are the other ships piloted by actual humans? And if all ships are human controlled, who would want to pilot the science vessel? For the formations, I can see friends playing together with discipline, as I've played flight sims before where my squadron would practice formation flying discipline (vital to win squad matches in flight sims) but with random strangers it would seem discipline would be nil and everyone would be gung-ho pew pew trying to get kills. How does it work in ST:O?

Tech question... does it take a beefy puter? THink it can run on a laptop?
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Re: Star Trek: Online - First Impressions

Postby Marcallo » Mon Jan 18, 2010 5:43 pm

As to the tech question refer to their website. It requires some more modern shaders. I think they recommend Nvidia 7000 series or better.


Each ship is piloted by a human. In ground missions your Bridge officers can substitute for actual humans, and as far as I can tell do as good if not better job of it.

In space though everyone starts out with an Escort ship. Duel guns up front, one phaser/disrupter and a photon torpedo launcher. And a phaser/disrupter in the back. IF I had my way I would get 4 friends and play this game or at the least one or two friends. I haven't gotten to the point where I can unlock different classes of ship but they each apparently have their advantages. For example a science ship has more crew and more stations for bridge officer powers. Things like Tachyon beam and Sensor Overloads are really useful. The cruisers are slow moving but have tough shields and bristle with weapons. And then there's the escorts which are light on both but move super fast for hit and runs.

Personal experience is nill so this is me going off what I read or people told me. Fead you seem pretty interested why not drop 5 bucks on a pre-order and log into the beta? I may even buy a copy at launch because I think they deserve an A for effort and I'm becoming more interested as they fix things. I'd be glad to partner with anyone from here since I don't really know anyone in game and cryptic games it's hard to meet people because you never see the same person twice.
Dog carcass in alley this morning, tire tread on burst stomach. This city is afraid of me. I have seen it's true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down, and whisper "no."

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Re: Star Trek: Online - First Impressions

Postby PopnFresh » Mon Jan 18, 2010 8:14 pm

haha, their update makes me think they haven't learned from their mistakes with CO. Basing your support around projected key activations instead of actual keys sent out is stupid. It's the same kind of stupid logic that led to the same bullshit during the CO open beta periods and the CO launch (and the wow launch, and the warhammer launch, etc).

I'm gonna continue to poo poo the game and predict that it doesn't do as well as champions. MMOs as a genre are a pretty big deal; offering free, early access to an MMO is bound to bring about tons of interest, especially when the last major release was...Champions. I have yet to talk to anybody at work that wants to buy the game, and the few people that were interested decided against it after experiencing it. And while ST is a big deal of a license, I think you're going to have very few people buy it because "sweet, there's finally a star trek MMO!!"

Not that it won't do well at all, but keep in mind both warhammer and conan were two of the best selling PC games the year they came out. It will have decent sales for the same reason Champions did and for the same reason their beta had a lot of interest; because it's an MMO. I think Champs actually killed the interest for a lot of people, because there's a large "been there, done that" vibe.

And it's obviously not the worst game ever. Far from it. I just think it's going to follow the exact same trend CO did: high initial interest, with a large percentage of players quitting after their free month is done.
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Re: Star Trek: Online - First Impressions

Postby Feaduin » Mon Jan 18, 2010 9:35 pm

Pop, that's what I'm afraid of. I hate committing to something only to have all the people you meet drop out. It sounds promising but I don't want to waste time if it's a half ass experience.

I don't plan on building a gaming rig ever again so it must run on my laptop. If not, then this is automatically ruled out. I guess I'll go to the site and see what it needs.
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Re: Star Trek: Online - First Impressions

Postby Feaduin » Wed Jan 20, 2010 3:34 am

Pre Order Bonus perks page...

I have no idea if these perks are worth a pre order since the page doesn't say much about the mechanics of the game itself. Pets and costumes aside, are there any benefits you can see with the personal weapons and ship items listed here? And how long is 20 hours worth of TOS ship play?
Unless otherwise specified, items are available to every character in a player’s account and are mostly used during a character’s early development. None of these items are trade-able.

NX Prefix
This renowned ship registration prefix designates a special prototype vessel. Players can attach this prefix to the title of any of their ships.

Targ/Tribble
A Targ is a cosmetic pet for Klingon characters only that a player can summon and dismiss at will. The Tribble when summoned increases a Federation character’s healing rate, though it cannot be summoned during combat. A character will take out his Tribble and pet it.

Borg Bridge Officer
Each character created receives a reclaimed Borg Bridge Officer to assist him in space and on the ground. The Borg Bridge Officer possesses unique abilities not otherwise available to players. Bridge Officers can serve with the players for the entire game experience. These special Officers are not customizable.

Constitution Class Ship
Shortly after the tutorial, a player assumes command of a ship. A player can choose either a standard Miranda class or this exclusive, the Constitution class ship. Players fly around in a non-customizable replica of the TOS ship beloved for decades (the textures and components cannot be altered like other ships). Players control this ship for roughly 20 hours before being promoted into the next class of ship.

Skill Points
Each character created receives an additional 500 skill points at the beginning of gameplay. That’s a 38 percent increase over what players normally receive through the tutorial.

Joined Trill
At character creation, a player can select Trill as a race. This unlocks special exclusive traits that enhance the character’s abilities. Note that the special abilities are the only exclusive aspect; players are still able to create Trills in the game. However, they will lack the Trill abilities.

DS9 Costumes
Players can clothe their Federation characters in the uniforms made famous in the Star Trek: Deep Space Nine TV series. Players can freely change the colors of the uniform.

TOS Costumes
Players can clothe their Federation characters in the uniforms made famous by William Shatner and Leonard Nimoy in the classic Star Trek: The Original Series. Players can freely change the colors of the uniform. Also note: The TOS costumes do include mini-skirts!

Chromodynamic Armor
This ground item goes into a character’s body armor slot. Based on technology brought back from the Delta Quadrant by U.S.S. Voyager, this personal body armor improves the damage and critical hits of a player’s ground energy weapons.

Multi-spatial Personal Shield
This ground item slots into a character’s shield slot. This advanced personal shield system is based on Borg technology and constantly regenerates itself and even a character’s health.

TR-116
A player equips this phaser rifle into one of his two ground weapon slots. The TR-116 is a rare projectile weapon is used in dampening fields and other challenging environments, it is also modified with a micro-transporter which beams the fired projectiles to targets at close range so that a user can fire without a direct line of sight.

Red Matter Capacitor
A unique item slotted into a ship device slot that charges up and delivers extra energy to all of your ship’s equipment for a short time. The Capacitor has a long recharge.

Automated Defense Battery
This ship item slots into the Tactical Console slot. Tactical Module that grants the ship a passive 360 arc attack power with a short range.

KKKHHHHAAAANNN Emote
Players will be able to do the famous Kirk Khan yell from Star Trek II: The Wrath of Khan.

Bloodwine Toast Emote
This gesture is known throughout the galaxy as a hallmark of Klingon society.
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Re: Star Trek: Online - First Impressions

Postby Kiawah » Wed Jan 20, 2010 7:25 am

I haven't played the game, but things like, "Skill Points", "Borg Bridge Officer", "Joined Trill", "Personal Shield", etc definitely sound like non-cosmetic perks.

That's pretty lame. Paying money to get an in-game advantage? It's like they know what to do to get me to not buy this game.

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Re: Star Trek: Online - First Impressions

Postby Windigo » Wed Jan 20, 2010 8:45 am

I can't believe that people think Cryptic isn't synonymous with garbage at this point. If the rumors are true that they are developing the NWN MMO, then I wonder just how much straw-grasping is going on at that company. Privately held or not, make one goddamn game and make it really fucking good instead of vomiting MMOs that are all flash in the pan except to the 5 people who are complete fanboys that have never played an MMO before.


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