SWG Game Updates and Patches

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Postby pixleyes » Thu Sep 30, 2004 10:17 am

*** Update Notes September 29, 2004 ***

FS Quests

The crate of supplies Whip sends you to find will be automatically placed in your inventory when you arrive at the crashed transport (resolves certain issues with crate not spawning, spawning in tree, underwater, under a house, etc.) If you cannot find the transport crash site, you can return to Whip and request a new site to search for.

*** Update Notes September 30, 2004 ***

Jedi

Visibility is now cleared upon completion of a successful bounty hunter mission against the Jedi. This fixes an issue where bounty TEFs were not clearing. All bounty TEFs will now be cleared correctly upon death from a bounty hunter.

Force Sensitivity

Fixes players who have completed the FS village phase 2 crafting quest who did not get their skills opened.
Fixes players who failed the FS village phase 2 crafting quest by going to another planet and receiving a "Failed Mission" message upon leaving the planet. All players doing this quest should no longer receive a "failed mission" message.
Power up reward from the village Search and Destroy missions can no longer be used on lightsabers.

Padawan Trials

Fix for players who fail or quit the Padawan trials, and then when they start again cannot tune a light crystal. This also allows players currently in this state to use a Force shrine and it will automatically fix the problem for them.
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Postby pixleyes » Sat Oct 02, 2004 7:51 am

*Update Notes October 2, 2004*
Given recent changes to Jedi, as a one time event:


Jedi Visibility has been reset to zero.


Jedi players with experience below (-1 Million) has been raised to (-1 Million)


Jedi players will gain visibility if the following actions are performed while players or NPCs are near:


    Equipping a lightsaber.
    Engaging in combat with a lightsaber.
    Using a force power.



Jedi visibility is reset to zero only when a bounty hunter that has a mission on a Jedi kills that Jedi. Visibility is not reset by random Jedi death.
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Postby pixleyes » Wed Oct 06, 2004 7:45 am

*Update Notes - October 6, 2004*

Nym's Themepark:

Jenkins now responds with the correct quest success conversation.



Star Wars Galaxies, BITS Technology and today's launchpad downloads

Starting today, we will be introducing a new way our downloads are handled. Click here to find out more!
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Postby pixleyes » Thu Oct 14, 2004 6:51 pm

Extended Maintenance Cycle Announcement


Greetings,

Galaxies Gorath, Lowca and Kettemoor will be down for an extended maintenance cycle tomorrow morning, Friday October 15th. These servers will be down for a total downtime of approximately 6 hours. When each maintenance cycle is complete, the galaxy will come up as normal at approximately 10:00 PDT.

Thank you for your patience.



Start downloading now!

JTL has a 150+ meg download. Get a head start on the process and enable your BITS option on the launch pad. Avoid having to download this all at one time.

1. Start your launch pad and log in
2. Press the "Launchpad Options" button
3. Click the box that says "Enable Background Downloads"
4. Close the box and you're done!

More info about BITS
*Update Notes - October 14, 2004*
Vendors: Fixed a problem that would sometimes cause items to disappear when transferring to the stockroom. Items in the stockroom will have a 30 day expiration timer.


Having Launch pad problems?

Yesterday, we pushed out a new launch pad. Some of you are still having technical problems with the new launchpad. For those of you that are having problems, please try the following fix:

1. Right Click on the SWG Icon
2. Click "Properties"
3. When the Properties window opens up, click the "Compatibility" tab.
4. At the bottom, there is a section called, "Input Settings"
5. Make sure that the options for "Turn off advanced text services for this program" is turned OFF.

That should help many of you that are experiencing the problem.

For the rest of you still having issues after this point, we are working to solve the problem as quickly as possible. We apologize for the inconvenience.


*Update Notes - October 13, 2004*
FRS Jedi XP will no longer be granted for dueling.

Delivery and crafting mission NPC's will no longer dynamically spawn. There will now be a single NPC who handles all pick up and deliveries in each location.

The number of players that can do the quest from Quharek in phase 2 and 3 of the FS village has been increased.


New Launchpad!

The SWG team has rebuilt the launchpad from the ground up! You can expect to see the new launchpad this afternoon.
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Postby pixleyes » Sat Oct 23, 2004 2:42 pm

Important New Player Announcement: Please Read

If you are creating a new character, there is currently only one valid starting location on Tatooine. That valid starting location is Bestine.

Please DO NOT start new characters on Tatooine in either Mos Eisley or Mos Entha. If you create a character here, you will not be able to complete the tutorial and get into the game. We anticipate the fix for this to be pushed to the live service on Tuesday, October 22nd.

Thank you.


Jump to Lightspeed Expansion Publish Part 1
Major Features

Jump to Lightspeed Part 1
This is the first part of Publish 11: Jump to Lightspeed. Next week on October 27th, the second part of Publish 11 will be updated to the live service and anyone who has the Jump to Lightspeed expansion will be enabled for JtL. Purchase your copy today!


The "Rate the Game Exit poll" is a tool used throughout beta for community development. This will be removed from the service Friday October 22nd.


For those members of our community who purchased the pre-order JTL, your Flash Speeder will be available next week on October 27th (Please note that you must have purchased JTL and input your key code)


For those members of our community who have earned the Sorosuub 3000 Luxury Yacht, this will also be available next week on October 27th (Please note that you must have purchased JTL and input your key code)

Please note that we are pushing a tremendous amount of new code out to you, of which only a limited portion will be available until we launch JTL. There will likely be some issues with the ground game that we will need to fix. If you find any issues, please post them in our Ground Regressions Thread. We will also post a Known Issues list so you know we are aware of them.

Entertainer Quests

Entertainer quests have been added to all of the theaters in planetary cities. Entertainers, Dancers and Musicians can all participate in this quest by visiting the theaters and speaking with the theater manager NPC. By speaking with this NPC, Entertainers, Dancers and Musicians can sign up for an audition. Once players have passed the audition, the theater manager will extend an offer for a performance series. The performance series consists of three shows and three promotional campaigns.

When the time comes for a show to begin, audience members will enter the theater. The performing player will have an opportunity to speak to the audience to try and determine what type of music, dance, or flourishes they like, and what they dislike. When the show starts, the player will receive feedback indicating the audience reaction to the performance. Once players complete the all three shows to the satisfaction of the audience, the theater manager will reward them with a new song or dance (rewards are given for Musicians and Dancers. Entertainers may participate and earn the reward, but they will not be able to use it until they become Musicians or Dancers.)

Please stay tuned as we will updated these patch notes as needed.

Avatar
Many new emotes are now available for all players
Twilek lekku should now light correctly

Bazaar / Vendor
Fixed item ghosting issues on Bloodfin and Kauri
Wookiee items are now categorized under wookiee wear
Skirts are now categorized as "skirts"

Client Stability Enhancements
Speed up terrain rendering on DX9 class cards when per-pixel lighting is disabled
Fix problem where terrain would glow if per pixel lighting was disabled

Crafting
Fixed a bug when a crafting tool crafts ANOTHER crafting tool with Practice turned on. When the tool was finished, it would cancel a player's current crafting session, regardless of what crafting tool they were currently using.
Fixed a crafting bug that didn't account for item complexity. Item complexity is now correctly accounts for an increase in experimentation and it will now increase manufacturing/factory production time
Droid Crafting Stations are now Owner use only. No one standing near your droid will benefit from the effects of an installed crafting station.
When you chose "filter items" on the crafting screen, it now filters out containers that do not contain anything you can use for the crafting session.

Droids
Droids will remain the color you paint them for a very long time. 2000 Calls

Force Sensitive Village
The number of players that can do the quest from Quharek in phase 2 and 3 of the fs village has been increased

NPC's
NPC's will use chat moods and the appropriate chat bubble type.Many NPC's have been added in and around Starports, with things to say about Pilots and Shipwrights.

Player Character
New player starting credits increased from 250cr to 1000cr to accomodate for an Imperial cost of living increase.

Profession: Architect
Pre-JTL Architect schematics: Space crafting station

Profession: Armorsmith
Ithorian armor is now available
Fixed gap on female RIS armor helmet.
Added Twilek version of RIS armor helmets

Profession: Artisan
Pre-JTL Artisan schematics: Space crafting tool

Profession: Dancer
Fixed missing flourishes for a number of Base Dances.

Profession: Droid Engineer
Pre-JTL Droid Engineer schematics: Space crafting station module
Pre-JTL Droid Engineer schematics: v Flight Computers
Pre-JTL Droid Engineer schematics: Unprogrammed Droid Command Modules

Profession: Tailor
Ithorian wearables are now available.
New schematics that were previously loot-only or NPC-only (Leia's slave skirt, hood-up cloaks and winged hotpants).
The swoop helm now comes in the full 255 color palette

World
Fixed a problem with POI spawns only spawning once per day
Pilot, Pilot Recruiter and Shipwright NPC's are placed throughout the world. They will only respond if you are JtL enabled.

Vehicles
Vehicles will remain the color you paint them for a very long time. 2000 Calls

Warren
Fixed Mirla and The Guard not spawning in the Warren



Mail Purge Reminder!

We are making changes to the in-game email system to greatly improve its speed and stability. Mail that is older than 6 months and mail that is longer than 4096 characters will be deleted from your mailbox on Monday. Please use the /mailsave command to save any email you want to keep.

How to save your in-game email on your hard drive

There is a "mail save" command that will save your in-game email to your hard drive. This is handy if you are a crafter with a lot of email or a player who runs a lot of events and has to manage a lot of email.

In-game, simply type: /mailsave

After you enter the command, the computer will prompt you to wait for a moment while it saves the mail to your hard drive. When it is complete, it will give you a message in your chat window that notifies you what directory the mail has been saved to. Then, later on, you can access the mail by using the explorer to browse to the following sample directory:

C:\Program Files\StarWarsGalaxies\profiles\Your station name\galaxy you play on\mail_your character name

Inside the last folder will be all of your mail saved as a *.mail file.

If you have never opened a *.mail file, your computer will ask you to find a program to open the file with after you double-click the file. You can use a text notepad to read the files.

Also note that in the same window, there will be a checkbox asking you if you ALWAYS want to open the mail files with a notepad or other type text program. If you choose, "yes", you will be able to double-click on any mail in your mail directory to open it with your notepad. If you choose "no", you will have to browse for the application to open the mail file each time you double click on the file.

Make sure to choose what works best for you.
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Postby pixleyes » Tue Oct 26, 2004 1:01 pm

Jump to Lightspeed Expansion Publish Part 2: October 26th

Jump to Lightspeed Part2 This is the second part of Jump to Lightspeed. Today's publish includes the last files needed to enable Jump to Lightspeed.

To Log in to Jump to Lightspeed
Patch the ground game as normal
Register your JTL key on the registration page
Please exit and restart the launchpad after JTL registration.

This will complete the patch process for JTL

To Activate your Pre-Order Flash Speeder:
- You must enter both your Pre-Order key and your retail key to claim your reward (2 keys total)
- If you have not entered your beta key, then you can enter your Pre-Order key in either of these locations:

Location 1
Location2

Then on the left hand side of the Launchpad, just underneath the "chat" button, you will see a "Register Expansion" button. Click that button to start the registration process. Enter your JtL retail key as prompted and when you are completed, your account will be JtL Enabled and your Flash Speeder deed will be in your inventory.

To Claim your Sorosuub 3000 Veteranreward: To claim your Party Barge, your account must be "JtL Enabled". Once your account is flagged for JtL, simply log into the game and a dialogue box will open up and prompt you through claiming your reward. (To claim the SoroSuub yacht requires that you have had 180 days of uninterrupted account membership.)

Shared Assets: Please be aware that there are many "shared images" in the JtL Expansion such as ship components and other items which have a "default appearance". If you do not purchase and enable JtL, you will only see the "Default Appearance" of these items and not the item itself. Players who have JtL and players who do not have JtL may see different appearances of some in-game items in this case.

Graphics Options There are new graphics options with JtL that are automatically enabled for all players. One thing players can do to improve their game performance is to check their graphics settings. Press CTRL-O in game and open up your options window. Click the "Graphics" button and turn features on or off to suit your needs.

Please note that we are pushing a tremendous amount of new code out to you. There will likely be some issues with the ground game that we will need to fix. If you find any issues, please post them in our Ground Regressions Thread.

We will also post a Known Issues list so you know we are aware of them. Click here to find out more about [url=http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=33076
]Ground Regressions[/url].


blixnote: Flashspeeders are already available, even if you dont have your retail code yet. And they are slow as cold molasses
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Postby pixleyes » Wed Oct 27, 2004 7:27 am

Update Notes: October 27th

New Player

Fix some cases where you could end up outside the newbie tutorial or get outside of a multiplayer ship in space.

Art

Added facial animations for Sullustans and Ithorians

SpaceUI

Crosshair should not snap to the ship.
The weapon group "flyout" should show current weapon group selected.
Fixed an issue on your radar: capital ships and space stations should draw behind all blips.
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Postby pixleyes » Wed Oct 27, 2004 7:27 am

T-35Minutes before i go and get JtL live... WOOHOO!!!
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Postby pixleyes » Mon Nov 01, 2004 2:34 pm

Update Notes: November 1, 2004


Improved client performance



----------------------------------------


Learn how to enhance your SWG game performance

Click here to learn how to Enhance your SWG game performance




----------------------------------------



Update Notes October 30, 2004
Version: 103987.103990

New Player
Fixed bad bloom on bacta tanks in new player tutorial
SpaceUI

Adjusted camera zoom distances from cockpit camera to 3rd person camera on star ships.
Booster glows now only display when the boosters are active
Fixed X-Wing appearance in Datapad on non-vs/ps hardware.

Ships

Lowered the Full Repair cost of the free starter ships to 100 credits.

Performance

Improved the game startup time by several seconds




----------------------------------------


Halloween in the Fringe
Check out our list of player hosted events happening this weekend!



----------------------------------------


Jump to Lightspeed Keyboard Printouts

WeI've put together 2 keyboards that you can download and print out to have all the commands at a glance.

Getting Starting Keyboard Map
Expanded Controls Keyboard Map


----------------------------------------


Update Notes October 29, 2004
Version: 103880.103882

Space UI
Fixed zone map reset button to actually focus on the player's ship
Ships
Right clicking on a mission critical ship in the zone map and selecting "auto-pilot to" will now take you to it's current location instead of it's spawn location
When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.
Graphics
Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered.
Priority system changes for effects to help keep blaster bolts from disappearing
Fixed weird black shader on YT-1300
Player Associations
Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall - no need to redeed it just to convert it to a 7-lot hall).
----------------------------------------


Update Notes October 28th
Version 103781.103816

Joystick

Add external option to disable force feedback in game
Fix force feedback on joysticks other than the first
Fix joystick selection to work for joysticks other than the first

Improve client stability UI

Fixed /attack and /stand no longer appearing in the combat queue.

Missions

Moved Tatooine Imperial tier 1 duty missions to safer locations.
The Tier 2 Bwing should only be a boss mob for the Corellia Imperial tier 1 destroy duty

Loot

Fixed an issue with loot drop rates

Player Associations

PA halls will now consume only 7 lots instead of 9. If your PA halls are existing, then this change will take effect after you pay maintenance.
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Postby pixleyes » Tue Nov 02, 2004 9:24 am

Update Notes: November 2, 2004

Fixed a problem where an Overt player flying a player ship would land ata star port and remain unprotected (and attackable). The 30 secondsafety delay has been restored.

Sorosuub Yachts now have the ability to be repaired in the event they take damage from the escape pod.



-----I thought the Yachts were INVULNERABLE!! -Blix
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Postby pixleyes » Thu Nov 04, 2004 11:04 am

Update Notes November 4, 2004
Version: 104456.104574
Major Features

GCW

Added the Imperial Hat to the Imperial faction perk list. Note that this is wearable only on Human and Zabrak males.
Added explosion effects to factional HQ destructions

Pets

Fixed pets failure to respond to commands prefixed with the name of the pet. Previously in order to respond to "bob follow", the pet had to be taught "bob follow". Now a pet named "bob" can be trained to follow when he hears "follow", and then he will obey either "bob follow" or "follow".

Travel / Waypoints

Removed the movement restrictions on attempting to board a shuttle. This should help to prevent getting "You cannot do that in your current state.." messages.
Active waypoints can now be seen by all members of a group.

Update Notes List Items

Audio

Improved combat music logic.
Combat music now stops immediately when dying, escape podding, hyperspacing from a combat situation, if you are no longer in a combat situation.

Avatar

Fixed problems with Sullustan facial animations causing eyelid twitching and clipping

Bazaar / Vendor

You can no longer drop vendors in a ship that were created in your house on the ground.

Combat

Fixed a problem where an Overt player flying a player ship would land at a star port and remain unprotected (and attackable). The 30 second safety delay has been restored

Crafting

Fixed invisible factory crates for Armor Reinforcement Panel Mk2 items
All ground palettes are now available in space.
Greatly increased repair charges on ship repair kits
Added an "All purpose" ship repair kit for Master Artisans

GCW

Added explosion effects to factional HQ destructions
Added the Imperial Hat to the Imperial faction perk list. Note that this is wearable only on Human and Zabrak males.

NPC's

Fixed some issues with the paths shown for JTL trainers
Fixed creatures appearing to teleport when walking into buildings sometimes.
CorSec pilots will now assist Civilians and Merchants in need.

Pets

Fixed pets failure to respond to commands prefixed with the name of the pet. Previously in order to respond to "bob follow", the pet had to be taught "bob follow". Now a pet named "bob" can be trained to follow when he hears "follow", and then he will obey either "bob follow" or "follow".

Spaceships

Fixed bad stats on the Cygnus HD-7 Starfighter Engine
Fixed bad certification levels on the Slayn Vortex series of starfighter reactors
Fixed a number of weapons not attaching properly to the TIE Aggressor
Sorosuub Yachts now have the ability to be repaired in the event they take damage from the escape pod
Fixed the Y-wing Longprobe PCD appearance to not look black anymore
Fix to Turret Targeting crash when destroying a ship
The YT1300 and the Ywing should no longer look black in the player's PCD.
You can no longer get missile lock on a space station or capital ship "in general," with no component targeted. You must target a specific component to get missile lock.
Xwing PCD appearance is now correct.

Space UI

Fixed a bug where choosing autopilot from the zone map on a waypoint would cause the user to auto pilot to 0, 0, 0
Fixed targeting the last ship that shot you (R in the default keymap).
Added Ctrl-J as a default key to open the quest journal when on the ground
Blips should now flash on the radar when the target damages your ship.
Mission critical ships are always visible on the radar.
Fixed a bug where you could target yourself and form a group of one
The space zone map icons now change colors when the player chooses a new palette

Theme Parks / Missions / Quests

Master-level mission rewards are now no-trade, and can only be equipped by players of the appropriate pilot profession.
For new pilots (still in tier1), the city at which the pilot trainer is located will be the first landing option from the appropriate space station, with the trainer-type listed in addition to the city name.
Changed the spawner for Rebel trainer Lady Viopa's first mission, Steal Imperial Information. The 'Lambda' shuttle should now be easier to find
The Rebel delivery mission from Lok to Dathomir (Tatooine track tier 3) spawned waves a bit too close together. We spaced them out some more.
The Rebel Naboo Tier 1 trainer will now explain where you need to go for Tier 2, even if you are polite to him.
The final Tier 3 Rebel mission for the Vortex will no longer take place right next to a spawn of advanced Tier 4 Imperial fighters.
Fixed problem with master Rebels gaining master Privateer skill. Master Rebel skill will be granted to player and privateer skills will be revoked automatically.
Normalized credit reward payouts for destroying enemy starships: Increased low-end payouts (min and max), increased high-end minimums and decreased high-end maximums. This will make it possible for new players to earn enough credits in space to pay for maintenance, repairs and upgrades without "mission-grinding for credits" on the ground game.

Travel / Waypoints

Removed the movement restrictions on attempting to board a shuttle. This should help to prevent getting "You cannot do that in your current state.." messages.
Active waypoints can now be seen by all members of a group.
Talmer Deadglow - Ultima Online/inactive

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Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

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OPFOR - BF1942(FH)/active

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Postby pixleyes » Fri Nov 05, 2004 7:43 am

Update Notes November 5, 2004
Version: 104456.104574

Stability

Fixed a random client crash that was related to memory allocation.

Naboo Privateer

The freighter for Diness Imlers second mission is now attackable by RSF and CorSec pilots
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Wed Nov 10, 2004 2:49 pm

Update Notes November 10, 2004
Version: 104456.104837

Space Missions
Tatooine Privateer: Shamdon Kree will now not tell you to speak with Talon Karrde until you complete her fourth mission.
Tatooine Privateer: Anyone who is stuck on Beissa's first mission because the Valarian ships are invulnerable need to go back to Shamdon and complete her tasks.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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pixleyes
Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Tue Nov 16, 2004 1:19 pm

Update Notes November 12, 2004
Hotfix

Kessel Changes

We have now changed Kessel's rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

User avatar
pixleyes
Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Tue Nov 16, 2004 1:25 pm

Publish 11.2 - November 16, 2004

Major Features

Apprenticeship XP

Lowered to 300 necessary for all professions

FRS Tweaks/ Fixes

Reduced the FRS experience maintenance costs.
PvP kill lists which are used to track FRS experience now persist from session to session.
Increased the amount of FRS experience received from killing rival Enclave members as well as bounty hunters.
Added a no-confidence voting challenge terminal to the Light Jedi Enclave.? This enables Jedi to petition for the removal of higher ranked members.
Note: As a result of these changes the FRS ranks will be reset (all Knights set to Rank 0), to allow the system to get repopulated under these new rules.

CS will not reimburse for this change so please do not email or place a petition regarding the FRS ranks being reset.

Chat

Spatial chat persists from ground to space -- and back again
We were made aware of some issues that give people an unfair advantage over others. If you run across an issue like this in game please help us out by reporting it with our bug tool.

These fixes include:

Fix a problem where a Jedi can log in and out quickly to drop off a tracking droid's radar
Fixed a problem where Lightsabers could be overloaded
Fixed pet duping issue
We changed the way group payouts for missions are calculated.? When a mission is generated, the reward payout per member is calculated based on the current size of the group.? If the group shrinks in size or group members are too far away to receive payout, those that do get paid receive the original per member reward.? For example, if 3 players take a mission that pays 12k credits, each player will receive a maximum of 4k credits when the mission is completed.? They receive 0 if they are out of range, and less if more people are added to the group to complete the mission
Along with these Major Features and the above listed fixes we have changed the way City Voting is handled. Read on for more information.

City Voting Rules Update

The system for electing a new mayor has changed. Voting is now held every 3 weeks. City maintenance still occurs every week. A citizen who registers to run may now unregister from the vote terminal. The mayor may unregister as well. Changes to the voting roster are only allowed during the first two weeks of each election cycle. The citizen with the most votes wins the election.

You MUST explicitly cast a vote in order to be counted. Abstentions no longer count as votes for the incumbent.

Experience point grants for winning votes have been tripled. The incumbent mayor also receives a weekly 750 point experience bonus.

Below you will find other fixes and game play enhancements to make Star Wars Galaxies a better game.

GCW

Overt players are now only forced covert when cloning.
Players are now invulnerable while loading from travel or logging in from being safely logged out
There is now a black-out period per-server during which factional base vulnerability cannot be reset that should typically conform to when the servers are down.
Stopping a factional base overload now requires a friendly player to start the base shutdown, remain at the terminal for 60 seconds, and then confirm their desire to shut the base down to avoid overload.

Profession: Droid Engineer/Artsian

Increased droid battery duration by 4x

Profession: Image Designer

Cosmetic change timer has been changed from 2 minutes to 1 minute.
Body change timer has been changed from 5 minutes to 2 minutes.
Stat Migration timer has been changed from 10 minutes to 4 minutes
Master IDs can now make Body and Cosmetic changes to themselves outside of the ID salon without incurring a timer.

Combat

Fixed Wookiee Grenade Certification
Added /toggleCombatTaunts command

Travel

An option to land at the Imperial Outpost on Dantooine has been added to the Dantooine Station.
Fixed waypoints in Kessel and Deep Space to use the space waypoint art, not the Tatooine planet art.
The star ship travel terminal will now display your current planet as the default screen
Fixed a bug in star ship terminals where travel points were not being displayed when choosing to travel by ship from world to world.

Player

Players are now invulnerable while loading in space, unless they disconnected unsafely and were still in the game.

Player City

Voting System Fixes / Changes


Voting will change to take place every 3 weeks. City maintenance will be unaffected.
Candidates, including the incumbent, will be able to opt out of the election at the city voting terminal. Everyone gets an email when this happens.
You may register to run in the race during the first 2 weeks of the election. Everyone gets an email when someone registers. In order to block email spam abuse, players will only be able to register/unregister once in a 24 hour period.
Votes that are not actively cast for a candidate will no longer be counted.
The mayor will be elected by the majority of voters who participate.
Politician XP for receiving votes will be tripled.
The sitting mayor will receive a weekly Politician XP bonus of 750 points. This will allow mayors to advance if their citizens are apathetic about voting.
A method for sending a city version update email to all city citizens will be added. This way each citizen will receive an in-game email detailing the new changes.

Bug Fixes

Players that are banned will no longer be able to take a shuttle to the city they are banned from.
Commands that allowed banned players to buy tickets and travel in cities they were banned from are now fixed.
Structures will no longer be transferable to players who are banned from the city.
Public structures containing vendors will be transferable without requiring the vendors be removed

Grouping

Fixed a bug where you could target yourself and form a group of one
Fixed problem where if you are in a group, you sometimes don't receive your mission reward
The directional arrow now changes to a circle when the group member is on screen

Crafting

Increased crafted engine max speeds
Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
Removed conductivity requirement for the Max Speed stat on crafted engines
Reactors and armor no longer list an energy requirement of 0.

Profession: Pilot

Lowered space PVP damage by 25%
Add system messages when engaging/disengaging autopilot
/follow no longer causes your ship to roll level, because the ship you're following may not be level.
Ship warping/rubberbanding should be reduced
Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
Player's should hear the "qualify for skill" sound effect in space, even when zoomed out from cockpit.
Fixed incorrect destination list when traveling using a personal ship.
Hutt and Blacksun fighter helmets are now able to be worn by all playable species except Wookiees and Ithorians
Destroying a target solely with a bomberstrike should now give you credit for the target.
Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
Increased firing range for capital ships
Added starship repair kit to new player starting equipment
Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
Weapon tuning 3 and 4 droid program triggering fixed.
Fixed incorrect experimentable mass on the Spacebomb launchers

Joysticks

Fixed an inconsistency where moving the joystick would cancel autopilot-to-waypoint but not following

Profession: Shipwright

Increased possible max armor stats for Mark IV and V Durasteel Plating
Ship Components don't display yaw, pitch, or roll acceleration values, since these are determined by the chassis, not the engine
Existing equipment factories that would not take shipwright schematics should now accept them
Moved missile and countermeasure launchers to separate categories in the crafting tool

New Player

Added notification when launching to tutorial zones vs. full zones

Ships

Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray
Fixed a bug where large transport ships were not marked as being collidable.
You can now use "match speed" on enemy ships.
Slightly increased the XP reward for TIE Aggressors.

Space Loot

Crafted and looted droid interface stats are now tiered appropriately---low level crafted items have higher command speeds, and high level items have lower command speeds.
Increased level of loot drops for space
Increased odds of dropping tier-appropriate loot for space
Chassis Broker will now buy looted space components from any player

Stability

Improved client stability and performance.

Space Missions

Fixed Corellia (Talus) Imperial Trainer 2 refusing to speak to player about anything but training if the player had enough XP for a tier2 skill, but already had all 4 tier2 skills.
There will no longer be a Tier 5 Blacklight Wing Commander in Dantooine near the Rebel Tier 3 inspect mission of the Naboo track.
Fixed Rebel Master Jacket being wearable by Privateers only
It should now be easier to find the inspect target for the Naboo Rebel Tier 3 mission 2 "Inspect remaining Blacklight Pirates" mission. Check your quest journal when on this mission for more information on who to inspect.
The quest journal toolbar will now flash when you get assigned a Force Sensitive quest.? (Previously it would only flash for space quests.)
Naboo - Privateer: Removed the tier 5 Ay'Nat Outlaw from the space battle in Cmnd. Dulios's second mission.
Naboo - Privateer: Lowered the tier for the final target in Capt. Kaydine's first mission.
Naboo - Privateer: Lowered tier values for the Ay'Nat Viggo
Naboo - Privateer: The Black Sun will now spawn properly at the end of Diness Imlers third mission.
Tatooine Privateer: Changed the final part of Beissa's first mission.
Tatooine Privateer: Lowered tier values for the Valarian Replacements
Your missions will no longer activate while you are flying in a SoroSuub Yacht.
Certain types of deliver missions will now properly spawn enemies to intercept you

Avatar

Fixed bug where not all species were visible on the avatar creation screen

Space UI

The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
The ship names that are displayed in the space group UI are no longer displayed in capital letters.
Fixed planet sizes on the galaxy maps for ground and space.
Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)
The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)

Theme Parks / Ground Missions / Quests

Fixed some Theme Park NPCs in the Emperor's Retreat from being aggressive / attacking players on-sight, when they should have been calmly waiting to chat with the player.

UI

Fixed planet sizes on the galaxy maps for ground and space.
Fixed broken icons
Fixed a bug that caused ship vendors to not display on the planetary map.
The Toolbar is always visible.

ShipComponent UI

Prevent case where clicking the ammo item would unload the launcher.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive


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