SWG Game Updates and Patches

Discuss the Star Wars MMORPG.
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Postby Lightfeather » Wed May 26, 2004 3:54 am

Special Note: 14 day trial accounts have a maximum capacity for 50k credits. Tips to a Trial Account will lose any credits over that limit. SOE will not reimburse these lost credits.

Update notes for May 25th,2004
Death Watch Bunker. Boba Fett has discovered that an ancient splinter group of Mandalorian mercenaries known as the Death Watch are not just the stuff of myth and rumor but are operating out of a hidden location. Boba Fett?s network of spies has also discovered that the Death Watch assassins have contracted a heavy of contingent of the Black Sun to help them in their unknown plans. Are you brave enough to find out what these heinous villains are up to? Work your way through this new adventure zone with over 6 Action packed new quests and unique new crafting missions to find out what has brought these ancient warriors out of hiding!
Goggles

Using the /seGoggles command will return your Special Edition Goggles if they were lost.
Groups
When in a group, a waypoint to the nearest group mission is displayed. The nearest mission is the mission closest to the most people in the group.
Group member status bars will continue to report position information, even if the player is on the other side of the world. If the group member is on another planet, the planet name is displayed in the status bar.
Shadows
Fixed rendering issues with simple shadows at low angles.
UI
Radar dots should "flicker" much less.
Overhead map now tries to space out text.

Update notes for May 18th,2004
Houses/Structures
Disabled the /rotate command on houses and structures. This was unintended functionality that when used could cause problems with the structure. The command should continue to work for items inside structures.
Vehicles
Vehicles should no longer warp to another location when dismounting from them.
Misc
Added some additional logging information to help track a problem with Bounty Hunter terminal missions.
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June to July6

Postby pixleyes » Sat Jul 10, 2004 4:51 am

Update notes for July 6th, 2004
Bounty Hunter
Bounty Hunter only requires Exploration IV now instead of Master Scout.

Hermit Quest
Corrected some typos in the hermit conversations.

Jedi
Restored missing pearls to Jedi who dismantled their sabers without enough inventory space for the new items. If you clear up enough inventory space, log out for 30 minutes, and then log back in, you will be given the missing items.
Demotions should now work properly with rank demotions.
Rank scores should now update consistently.
Added message for Regain Consciousness explaining the Force regen reduction.
Non-Jedi trainers should no longer train Jedi skills.
Jedi should no longer be able to heal droids.
Jedi heals should no longer work when the player has insufficient Force power.

Resource Containers
Resource type and quantity for resource containers should now be displayed when put on sale on vendors/bazaars. Any items that were placed since publish 9 was pushed to live will need to be removed and placed up for sale again in order for this information to be displayed.

Unstick
Changed the /unstick command such that you can only have one pending at a time. Furthermore, if you move, the one you have pending will be cancelled.

Update notes for June 30th, 2004
Added 1-year anniversary presents for characters older than 30 days.
Fixed bug where bounty hunters can no longer attack Jedi of the opposite faction when the Jedi's factional TEF wears off.
Tuned crystal names now appended with a (tuned) suffix in their name.
Improved server stability

Update notes for June 29th,2004
*** Secrets of the Force***
Major Features

Jedi Revamp Part 1: Publish 9 brings us The Secrets of the Force. In The Secrets of the Force, existing Jedi may now re-allocate their skill points based on the type of Jedi they would like to create. When you log on, you will see a window pop up that will prompt you to convert your Jedi to the new Jedi skill system.

In the new Jedi skill system, you may remain PvE (with the exception of the occasional Bounty Hunters wanting to prove themselves) or may choose to go on to the new PvP Force Ranking System (FRS). Jedi must choose their path to Force mastery by following the path of light or turn to the dark side. The FRS is a PvP mechanic that allows a Jedi to advance beyond the rank of Knight. It consists of two skills trees, one for Light and one for Dark. Each skill represents a Force Rank. Experience to attain these Force Rank skills is gained and lost through PvP actions. Light Jedi will vote on advancement and Dark Jedi will fight for advancement. To advance, the Light Jedi and Dark Jedi have gathered into groups and have set up their own secret Enclaves, hidden away from the Empire, allowing only a set number of players to advance into the various Force ranks. Only a set number of players may attain a given rank within each Enclave. Therefore, in order for one to advance, another must be demoted. Jedi who enter the FRS are automatically set as always overt for their aligned faction (Rebel for Light and Imperial for Dark). As long as they stay within the FRS, they can not go covert or resign/change factions.

Please visit our Jedi Conversion Guide for further details.
Jedi Conversion Guide

Hero of Tatooine: Due to high player demand, we have revamped and reintroduced the famed 'Hero of Tatooine' quest. The quest utilizes brand new static and dynamic content. Find the hero and see if you have what it takes to acquire the Marks of Altruism, Intellect, Courage, and Honor. For players who previously completed the quest, you will retain your badges and may complete the quests from where you left off or from the beginning. To start the quest, the player must first seek out and speak with the Hermit of Tatooine.

Loot Kits:Loot kits are a new mini-game for collectors. Players can collect a new type of loot from NPC?s and combine them to make better items. Players can start by visiting Junk Dealers that are located in Combat Guild Halls and request a ?loot kit". These loot kits are containers that will be used to collect miscellaneous items dropped from NPC?s and can be turned into a new reward for players to keep or sell back to the Junk Dealer.
Update Notes List Items

Art
Fixed some occasional issues with per-pixel lighting where the light would appear to be coming from the wrong direction
Fixed the Mandalorian helmet so that it is wearable by Rodians
Fixed a problem with Squill death animations causing them to flip over after death
Fixed a problem with the Grand Healer's robe that was causing a hole to appear in Mon Calamari neck
Fixed a problem causing too much transparency on Wookiee skirt fur
Removed a leak in particle emitters that has caused some clients problems, whereby particles would build up and lower frame rate while the particle system was alive. (e.g. flamethrower effect)
Wookiee Armor now correctly displays the base fur in uncovered areas
Fixed a potential graphical glitch with Corellian corvette walls related to some new video drivers
Sun no longer produces glare inside structures
Fixed water effect on Radeon 8500-class cards

Badges
Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window
The Character Sheet now displays a list of badges earned by the player and also badges not yet won

Bazaar / Vendor
Made improvements to the commodities server response time
Fixed a problem that could cause invalid bids and take money from your account
Fixed a problem where you receive an email saying you've been outbid even if you bid on an auction in which you are already the highest bidder
Improved auto retrieval code for vendors
Players will now be notified when placing an auction bid that is invalid because there is a another bid with a higher value
Fixed a problem with MyBids not updating correctly
Fixed an issue where vendor registration would not correctly re-register until the server restarted
The detail description should now appear on all new items being put on the Commodities Market.

Client Stability Enhancements
Fixed two memory leaks including one that would occur each time a rider dismounts from a mount or vehicle without storing it

Combat
Improved combat visuals and head tracking in combat. 'Head tracking' for melee combat is now disabled. This addresses problems with head tracking in many of the complex melee combat animations. Notice that the neck no longer snaps around in an unnatural way when executing the move.
Adjusted several combat special moves to no longer bypass Toughness defenses
Healing commands are now visible in the combat queue.
Added /showpvp [target] to get the rating of other players. This is in preparation for leader boards.

Crafting
Weapon/Droid Crafting tools have been fixed and will not work with every single draft schematic in the game. Weapon/Droid Crafting tools have been fixed and will not work with every single draft schematic in the game. Items crafted using the Generic Crafting Tool that are not handled by any other specific crafting tool such as a can still be crafted and experimented on with a Weapon/Droid Crafting tool.
Made the "misc" crafting type display correctly when selecting a schematic
Lightsabers can no longer be crafted with a Weapon/Droid Crafting tool and now require the Lightsaber Crafting tool
Lightsabers can now be experimented on when using a Lightsaber tool next to a Weapon/Droid Crafting Station

GCW
Fixed several fire rate problems with manual turrets.

Grouping
Fixed a problem with the group UI not correctly displaying the group member name under certain situations

GUI / Keyboard
Removed 5 loading checkboxes from initial loading screen
FPS display now correctly goes up to 30 fps (not 29)
Fixed a problem with the GUI not updating XP totals when XP is gained or lost
Added options in the chat options menu to filter out chat from /afk players
Jedi will no longer have to reset their special Force UI's every time they zone or log
Toolbar now adds default commands for brand new characters.
Command Queue now displays some non-combat commands as appropriate.
Attribute Mod window can now shrink vertically to only one row.
Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
Fixed several typos in Command Browser Window.
Fixed a typo in the master BE skills window tooltip description
Datapad no longer continually offers you help
Removed Crash bug involving giving the /alarmremove command an invalid index
Macro Editing Window - Removed crash bug, improved UI consistency

Holocron / Knowledge Base
Added Holocron entries for the Force Rankings under "Professions"
Fixed several typos in the several sections of the Holocron.

Inventory
Equipping/un-equipping/transferring items now goes through the Command Queue. Equipping armor and weapons also has a delay associated with it. This is to prevent combat system exploits that were occurring.
Traps, Grenades and Heavy Weapons in nested containers will now function correctly

NPC's
Fixed typos in NPC conversations: Bestine Political Quests, Corellia Heralds, Corellia Static Quests, Corellian Corvette, Dantooine Static Quests, Dathomir Static Quests, Imperial Theme Park, Jabba's Theme Park, Junk Dealers, Loading Screens, Rebel Theme Park Quests, Talus Static Quests, Tatooine Heralds, Tatooine Static Quests, Yavin IV Static Quests
AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved

Other
Fixed a problem where free trial users could not deposit money into their bank account if they were near the 50k limit

Pets
Removed vitality loss from PvP deaths
Added "Incapacitation Recovery" option for pets. This will allow the pet's master to revive an incapacitated pet to 1 HAM point.

Profession: Bounty Hunter
Fixed a crash to desktop issue that happens when taking a bounty hunter mission and traveling
Temporarily reduced BH - Jedi Bounty Mission rewards (Credits & XP)

Profession: Combat Medic
Fixed an issue with Combat Medics swimming and combat actions

Profession: Doctor / Medic
If the player attempts to heal an illegal target with /healDamage, the command will default to the player even if the target is not a combat target.

Profession Entertainer & Dancer
Entertainers/Dancers: Modifying /watch and /listen so that you can perform these actions while sitting on the ground

Profession: Image Designer
Fully decorated all the Image Designer salons
Added music inside the Image Design salons
Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)

Profession: Jedi
As part of the Jedi revamp, Jedi will find that they will have to deconstruct their lightsabers via a new radial menu option. Jedi will be able to use their crystals and pearls as they will be reclaimed using the new system. Please make sure you have enough free inventory space before attempting to deconstruct any lightsaber. New lightsabers are a weapon that is also a slotted container based on a player's level. The only items a Jedi may place in the lightsaber are 1 Color Crystal and 1-4 (based on lightsaber type) 'tuned' Force Crystals or 'tuned' Krayt Pearls. The stats of the basic lightsaber will remain at its crafted values, however stats will go up and down based on the values of the crystals placed within. The lightsaber's blade color will be determined by the 'Color Crystal'. Lightsaber's without a color crystal cannot be used. Based on its generation, lightsaber's will gain slight stat bonuses along with more container slots to put crystals in. There are 4 styles available to each lightsaber skill line now.

A Jedi will now be required to 'Tune' the crystal or pearl he/she wishes to use. A Jedi will use the Force to tune the crystal to their body. Once tuned, the crystals and pearls will only fit within lightsabers crafted by that Jedi. Jedi may only use lightsabers that they have crafted. Lightsabers, tuned crystals, and pearls will all be tradable to others. There will be a description on the crystal and pearl after it has been tuned to the player who tuned and the stats will be visible at the time. Lightsabers may not be sliced. All crystals and pearls must be tuned. A lightsaber must have 1 color crystal in it to power on. All crystals must be in the lightsaber prior to equipping it as once equipped the lightsaber inventory cannot be altered. A player must unequip a lightsaber if they wish to change the setup of their crystals. Lightsabers will no longer decay; now, crystals and pearls decay based on damage. Once the condition of a crystal or pearl reaches 1 or lower it must be replaced. The crystal/pearl's text will change to red when it is no longer usable.
These changes will affect players who have already unlocked their Force Sensitive (FS) slots. Players who have not unlocked their FS slot may continue to master professions for credit, but no new players will become Jedi until Publish 10, The Jedi Trials. Players may still unlock their slot, but it will not be active until Publish 10.


Reworked Force Healing line. Heals now cost a proportionate amount of force cost based on the amount they heal. Heals are no longer for a random amount, but have a fixed maximum for each ability. Different abilities have different force cost efficiencies.
Fixed a bug where 2 dueling dark Jedi get an imperial TEF
Fixed a memory leak that would occur every time a new lightsaber was turned on or thrown
Jedi don't regenerate force power while incapacitated
Fixed a bug where all thrown lightsabers emitted a red swoosh visual. Swooshes for thrown lightsabers now match the color of the blade
Added Entertainer healing skill mods to Force Sensitive Healing skills

Profession: Merchant
Fixed a problem with the Merchant entry fee window incorrectly applying entry fee

Profession: Smuggler
You will no longer be able to slice an item by using a tool in a crate. You will have to remove it from the crate first.

Profession: Tailor
Fixed missing color option on Bandoliers (Now both color options are available)

Technical Support
Fixed a problem where the optional hardware information reports would sometimes be sent with an incorrect station id
Added warning for known bad older card/driver combination
Setup - Win 98 no longer incorrectly reports CPU is too slow
Setup screen - automatic settings for low-memory conditions

Theme Parks / Missions / Quests
Reintroduced the 'Hero of Tatooine' quest, utilizing brand new static and dynamic content

Tutorial / New Player Experience
Made bubble chat greeting from helper droid appear only to owner

Vehicles / Mounts
Enter/Exit vehicle changed to toggle
Vehicle hit points should now be saved properly when making repairs
Fixed vehicle orientation when traveling over water
Smoothed ground effect more when driving off of a cliff
Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.
Removed the option to mount an Incapacitated or Dead Mount

World

Improved terrain LOS and terrain generation
Increased occurrence of Stintaril Prowler spawns
Loot Kits: Players can now visit Junk Dealers Junk Dealers that are located in Combat Guild Halls to request a ?loot kit?. These loot kits are containers that will be used to collect miscellaneous items dropped from NPC?s and can be turned into a new reward. Loot kits are free for the asking and one per customer. Players can speak to different junk dealers in order to get new loot kits, by asking the Junk Dealer, "What sort of items do you have that you are looking to get rid of?". Once players decide which loot kit they would like, they may begin collecting the parts. To complete a kit, players will need to gather 10 different items that go with the kit. To see what items the kit requires and which ones have already been gathered, ?examine? the kit. This list also will tell the player what items they still need to loot by use of a ?yes? or ?no? next to each item in that list. Only items that the kit actually requires can be placed inside the kit. When a player gets an item that fits with a kit they own they can instantly drag and drop it into the kit and the kit then will count that item as recovered. Kits will not be tradable between players although all the looted parts will be. Kits can only be placed in your main inventory slot or in the bank. The loot kits examine window gives a basic description of what the kit will make, as will the names of the kits. These items can be kept by the player or sold back to the junk dealer for a 1000 credit reward.
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Postby Lightfeather » Sat Jul 10, 2004 5:55 am

Yar yar yar! what was the one year anniversary gift? I'm playing kryandia right now else I'd log in and check =)
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Postby pixleyes » Sat Jul 10, 2004 10:11 am

if your account was at least 6 months (or was it 60 days??) you got a "technical drawing" of one of the ships to be used in J2LS.

Blix of course, has 3 of them already...
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Postby pen » Sat Jul 10, 2004 11:59 am

you'll probably get another when mala decides to grace us with his presence
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"Abuse" the copy machine. There's an image

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Postby pixleyes » Sat Jul 10, 2004 1:49 pm

hehe cool!

The Hero of Tatooine thanks you mortal one
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*** 9.1 Update Notes ***

Postby pixleyes » Wed Jul 14, 2004 11:13 am

*** 9.1 Update Notes ***

***edited 07142004/22:15***
The Agrilat Swamp Circuit Now Live! Start at Corellia 1859, 4642
***end edit***

New Chat Channels: Two new chat channels have been added to the chat system. There is an Auction channel and a planet channel. In the Auction Channel, players may now join a galaxy-wide channel called "Auction". Players are encouraged to do "/chat join auction" if they want to trade goods live. In the Planet Channels, when a player can join a chat channel that will connect them with any other player on the planet in the planet chat channel.


An auction channel is now available.
The Planet-wide chat channel is available.
Chat channels that were active before logging out will be auto-joined when the client reconnects.

Combat
Fixed bug that prevented DOT's from breaking the Warcy effect

Profession: Bounty Hunter
Fixed a case where NPC bounty targets can spawn high above the terrain.
Bounty Hunter missions should no longer appear at 0 0 0 when a Jedi first logs in.
Changed the seeker code to update the positions of the Jedi waypoints much more frequently. Previously waypoints could be as much as 20 minutes out of date. Now they will be less than 30 seconds out of date at the most.
Fixed a bug in seekers that sometimes caused them to report a Jedi was not on the same planet when in fact they were.

Profession: Combat Medic
Added a minimum throw time to combat medic apply disease and apply poison
Corrected a bug that allowed combat medics to throw at twice the range listed on poisons and diseases


Armor Issue: Some armor is erroneously displaying resistance to Lightsaber damage, when displayed in a vendor or on the Bazaar terminals. We apologize for the inconvenience; Buyers please beware, most armor does NOT actually have Lightsaber resistance regardless of displayed characteristics.
Last edited by pixleyes on Wed Jul 14, 2004 8:17 pm, edited 1 time in total.
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Postby pixleyes » Wed Jul 14, 2004 11:18 am

race tracks are still in testing...


CRAP!
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Postby pixleyes » Wed Jul 21, 2004 1:45 pm

NEW UPDATE NOTES:

Jump to Lightspeed Beta Registration: Many customers eligible for the JTL Beta do not have current e-mail addresses registered on their SWG Fan Club Account. Please check to make sure that your SWG Fan Club account has your correct email address registered (which is different from your station account). You can change the email (or check it) by following this link:SWG Fan Club Account



Agrilat Race Track: Due to scavengers dismantling the Race Coordinator, the start line of the Agrilat Track has been moved deeper into the swamp and can be found at 1680, 4700.

Chat Channel Moderation: Chat channels are for everyone. Please be polite to other players and refrain from vulgar language and other behavior that breaks EULA policy. Anyone misusing chat channels will be reprimanded by customer service and may result in an account suspension.



Update notes for July 19th, 2004
Chat:
Added /auction and /planet commands for the new channels. These commands allow the player to send auction and chat messages to the proper window while managing multiple chat windows.
Players will no longer be autojoined to private rooms as this could make these rooms public in some cases.
Players should no longer be able to create a room name with "..", starting with a "." or containing a space.

Combat:
Fixed bug that prevented Warcry and Intimidate from generating TEF's

Jedi:
Fixed an issue that was causing the failure of FRS demotions due to unaccepted challenges.
Fixed some issues that would cause Jedi visibility to sometimes reset to zero.

Quests:
You should now be able to loot the Mark of Courage item from the Ferocious Beast, even if you have acquired the Mark of Courage badge from before the Hero of Tatooine revamp.

Vehicle:
Fixed a problem where vehicles would store too quickly or at the wrong time

Misc:
Improved server stability
Adjusted some server boundaries on Tatooine for a speed improvement in Mos Eisley
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Postby pixleyes » Tue Jul 27, 2004 2:08 pm

*** 9.2 Update Notes ***

    Wookiee Armor Sets 2 and 3
    The Old Mos Espa Arena Circuit is now Live!
    Fixed a bug that prevented necklaces from displaying correctly in the inventory
    Crafting Quests


Wookiee Armor
This update to the game brings us the much anticipated Black Mountain Armor and Kashyyykian Hunting! The intermediate set of armor is the set of Black Mountain Armor and there is the fabled Kashyyykian Hunting Armor is for the Wookiees who are taking the fight to the Empire.

Swoop Race #2
Fly your speeder Old Mos Espa Arena Circuit along the same course as Anakin Skywalker in The Phantom Menace! Be sure to check out the Old Mos Espa Arena Circuit by starting at Tatooine 2380, 5000.

Crafting Quests
Located in Commercial Guild Halls located in static cities now have NPC contractors that can give out new crafting missions. There are mission difficulties of easy, challenging and difficult depending the skill boxes a player possesses. The rewards granted are some credits and a small experience point bonus associated with crafting the item. The goal of the implementation of the ?Crafting Quests? is to provide our wide variety of crafting professions the chance to use/sell their otherwise obsolete items and wares, creating a market for novice and intermediate crafters in a market of masters.
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Postby pixleyes » Thu Jul 29, 2004 12:13 pm

more updates: Thur, July 29

Improved Jedi Bounty TEF removal upon completion or failure of the Bounty Mission.

Mark of Courage quest will now allow looting of no-move item.

NPCs will use equip/change weapons during combat.

NPCs will use special abilities in combat.

Increased drop rate of loot kit items

Increased the spawn time for the squill cave
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Postby pixleyes » Tue Aug 10, 2004 11:22 am

*** 9.3 Update Notes ***

Travel
Decreased starport wait times to 5 minutes.

The The Keren City Street Circuit is now Live! Race your speeder through beautiful downtown Keren. Stop and check in with the race droid at Naboo 1396 2686 .

Wookiee Armor
Adjusted the encumbrance values on the Hunting and Black Mountain Wookiee chest armor pieces.

Profession: Doctor
Added point blank area poison & disease cures for Doctors
Added new Doctor Disease & Poison Resistance Buffs.

Combat
Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency. Most current poisons & diseases will affect the target a similar amount of time. The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.
Added message to target when they resist a poison or disease

Crafting
Increased the Crafting Quest practice XP reward for crafting jobs by a small amount
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Location: Texas

Postby pixleyes » Tue Aug 31, 2004 10:46 am

*** The Jedi Trials ***
Publish 10 Update Notes August 31, 2004


Major Features
Jedi Revamp Part 2, "The Jedi Trials": There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.

Bazaar/Vendor Changes
Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory).

Artisan Business III: Grant 1 vendor that will hold a total of 100 items
Artisan Business IV: Grant an additional vendor and a total item limit increase of +150
Merchant Novice: Grant an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Grant a total item limit increase of +100
Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150
Merchant Management I: Grant an additional vendor and a total item limit increase of +500
Merchant Management II: Grant an additional vendor and a total item limit increase of +500
Merchant Management III: Grant two additional vendors and a total item limit increase of +500
Merchant Management IV: Grant two additional vendors and a total item limit increase of +500
Merchant Master: Grant two additional vendors and a total item limit increase of +1000

Some examples of different Merchant Templates might be: At Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses. If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items. At Management IV without any Efficiency the limit is 9 vendors and 2750 items. At Master Merchant, it's 12 vendors and 4000 total items.

Additional Merchant/Vendor changes
Vendors that are empty will no longer be visible on the overhead map (Ctrl-V).
Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion).
Email notifications have been added to advise vendor owners of the status of their vendor.
Fixed a bug that caused items to sometimes vanish from vendors.
Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

GUI Enhancements
Several enhancements have been made to the user interface. Some of the highlights are: Players can now put Vehicle objects on the toolbar to call/store vehicles. Radar now has "consider mode" which shows con rating of NPC's and creatures, clicking on a mission icon in the datapad will display a small summary of the mission without having to open another window, an option was added in the chat options menu to filter out chat from /afk players. For all those fans asking for it, we have added an option under "Miscellaneous" menu to disable the camera shake!

Crafting Inventory Control
A new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.



Update Notes List Items
    Client Stability Enhancements
    Fixed a problem where experience points (XP) would not show up until you logged out and back into the game
    Fixed one of the most common client crashes.
    Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.

Commands
Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time. Furthermore, if you move, the previous unstuck command you have pending will be cancelled.
A /findFriend command has been added. /findFriend will only work when the player you are trying to find has you on their friend's list. It will create or update a 'friend' waypoint to a friend's current location

Datapad
When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.

Dungeons / POI's: Death Watch Bunker
The Death Watch Bunker Overlord will properly drop the jetpack stabilizer when he is defeated.
Increased duration of the timer during the crafting process.

Grouping
Fixed a problem with the group user interface (UI) not correctly displaying a group member name under certain situations.

GUI / Keyboard
Added option under "Miscellaneous" menu to disable the camera shake (In-Game, press CTRL-O and press the "Misc" button)
Crafting user interface (UI) now has additional information about resources. This new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.
Radar now has "consider mode" which shows con rating of NPC's and Creatures (Mobiles)
When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window
Fix problem with the GUI not updating XP totals when XP is gained or lost
Fixed a problem where some of the UI menus, like the cloning screen, would auto select a blank line.
Fixed the spurious con(sider) mod radar circles on vehicles/corpses
The Planetary map now always correctly displays POI list.

GCW
Fixed an issue where a player might get stuck going covert via faction recruiter. Speaking with the faction recruiter will now correct any such situation, should it occur.

Holocron / Knowledge Base
Added Holocron entries for Force-sensitive skills.

Inventory
Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded - You can not move."

Profession: Jedi
There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.

Removed the restrictions on Jedi placing structures.
Removed Bleeds from Saberthrow1 and Saberthrow3
Players are now disallowed from teaching Force sensitive skills.
The XP monitor box no longer shows Jedi skills.
Significantly reduce offensive output when using ForceRun2 and ForceRun3
Fixed a Jedi Meditation exploit
Significantly increased the amount of FRS experience given when a Jedi kills another opposing Jedi
Non-Jedi characters will no longer give FRS experience when killed by FRS Ranked Jedi

Professions
MerchantVendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory).

Artisan Business III: Grant 1 vendor that will hold a total of 100 items
Artisan Business IV: Grant an additional vendor and a total item limit increase of +150
Merchant Novice: Grant an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Grant a total item limit increase of +100
Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150
Merchant Management I: Grant an additional vendor and a total item limit increase of +500
Merchant Management II: Grant an additional vendor and a total item limit increase of +500
Merchant Management III: Grant two additional vendors and a total item limit increase of +500
Merchant Management IV: Grant two additional vendors and a total item limit increase of +500
Merchant Master: Grant two additional vendors and a total item limit increase of +1000


Vendors that are empty will no longer be visible on the overhead map (Ctrl-V).
Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion).
Email notifications have been added to advise vendor owners of the status of their vendor.
Fixed a bug that caused items to sometimes vanish from vendors.
Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

Professions: Armorsmith
Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points.

Theme Parks / Missions / Quests
Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.

Vehicle / Mount
Fixed a problem where a player would warp when dismounting a vehicle/mount.
Fixed a problem where vehicle would store too quickly or at the wrong time.
Fixed a bug where vehicles were sometimes unable to be called.

World
Added cleanup for old NPC's in cities. They will de-spawn after 5 minutes of inactivity[list=][/list]
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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Midshipman
Midshipman
Posts: 277
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Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Tue Aug 31, 2004 12:11 pm

no secondary character slot available at this time.. :(
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Thu Sep 02, 2004 7:43 am

*** Update Notes September 2nd, 2004 ***
Improved server stability.

GUI
Corrected a problem that prevented some player's badges from appearing on the badge list.

Profession: Jedi
Using /checkForceStatus with an existing Jedi will now report the inner glow.
Fixes for Jedi's not tefing when transferring force/healing

FS Quest
Should now be able to power down the phase 3 shield generator when in a group
Fixed a typo in Sarguillo's patrol quest dialogue.
The radiation sensor should no longer stop updating.
Corrected some typos in the Padawan trials.
Whip should no longer give new waypoint if you already have one

Professions: Merchant
Fixed problem with registered vendors and some cities not showing up on the planetary map.
Items should now stay in the stockroom for 30 days.
When storing backpacks on vendors, the items inside the backpack will count as one item, but the backpack itself will NOT be counted against the item limit. An empty backpack will count as 1 item.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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Games: World of Warcraft
Guild: Broken Circle
Location: California

Postby Lightfeather » Thu Sep 02, 2004 7:44 am

yay I did /che and I have a bit of the force with me... er well I can sence it anyhow =)
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Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Fri Sep 03, 2004 12:38 pm

Doctor's Havla Alert!

We have discovered that Doctors who find themselves unable to heal is being cause by bad Havla. Please do not use Havla at this time. We will be pushing a fix to the live service on Tuesday, September 3rd. Thank you for your patience.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Tue Sep 07, 2004 10:25 am

Secrets of the Force

Seeking answers about the force, are you? Well, go no further. This week's Friday Feature will tell you everything you want to know about the new Force sensitive quests. Additionally, weI've added a new wallpaper to the gallery section.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

User avatar
pixleyes
Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Wed Sep 08, 2004 9:15 am

Update Notes 8 Sept 04

Healing: Fixed an issue with havala that would prevent medics from being able to heal.

Fixed an exploit related to pet following.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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pixleyes
Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Wed Sep 08, 2004 9:16 am

I know i feel safer now that the "Pet Following Exploit" has been nipped in the bud.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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pixleyes
Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Wed Sep 08, 2004 7:51 pm

Fan Fest Beta Test: Stars, My Destination!

The big moment for Fan Fest attendees has arrived! Bright and early today, we started sending out Beta Invites for the Jump to Lightspeed Beta Test! If you went to fan fest, you will receive an invite to participate in the JtL Beta Test either today or tomorrow. The letter you receive will give you instructions on how to download and the information you need to get started. If you attended fan fest and have had a technical difficulty, please let us know.

Things to consider:
Please make sure your email address listed in your station profile is correct.
Please make sure you have registered for the Star Wars Galaxies Fan Club
Please make sure you have registered for the JtL Beta Test . If you haven't done so, click here:
If you went to the Fan Fest and didn't get an invite by Friday Sept 10, email us at starwars@soe.sony.com. with Fan Fest Beta as the subject.

Thank you!
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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pixleyes
Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Mon Sep 13, 2004 8:36 am

Star Wars Galaxies Jump to Lightspeed Maintenance Upgrade

Hello,

In preparation for the Star Wars Galaxies JTL expansion release we will be adding the hardware necessary for the launch of Jump to Lightspeed. We will be extending the maintenance cycles of the following galaxies for approximately 3-4 hours on Monday, September 13th:


Shadowfire
Tarquinas
Wanderhome

The interruption is only a longer downtime in the mornings and when the maintenance is complete, galaxies will come up as normal.

We will be releasing further schedules for the remainder of the services.

Coming Mail Purge

We are making changes to the in-game email system to greatly improve its speed and stability. Mail that is older than 6 months and mail that is longer than 4096 characters will be deleted from your mailbox soon. Please use the /mailsave command to save any email you want to keep.

In-game, simply type:

/mailsave

After you enter the command, the computer will prompt you to wait for a moment while it saves the mail to your hard drive. When it is complete, it will give you a message in your chat window that notifies you what directory the mail has been saved to. Then, later on, you can access the mail by using the explorer to browse to the following sample directory:

C:\Program Files\StarWarsGalaxies\profiles\station name\charactername\server\mail_charactername

Inside the last folder will be all of your mail saved as a *.mail file.

If you have never opened a *.mail file, your computer will ask you to find a program to open the file with after you double-click the file. You can use a text notepad to read the files.

Also note that in the same window, there will be a checkbox asking you if you ALWAYS want to open the mail files with a notepad or other type text program. If you choose, "yes", you will be able to double-click on any mail in your mail directory to open it with your notepad. If you choose "no", you will have to browse for the application to open the mail file each time you double click on the file.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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Midshipman
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Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Wed Sep 29, 2004 2:05 pm

Wednesday, Sep 23

FS Quests
The crate of supplies Whip sends you to find will be automatically placed in your inventory when you arrive at the crashed transport (resolves certain issues with crate not spawning, spawning in tree, underwater, under a house, etc.) If you cannot find the transport crash site, you can return to Whip and request a new site to search for.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Wed Sep 29, 2004 2:06 pm

*** Update Notes September 21, 2004 ***

Bounty Hunter Payouts Have Been Adjusted Based on the Level of the Jedi
Non-Force ranked Jedi will always be worth at least 25k credits.
Force Ranked Jedi will always be worth at least 50k credits

Profession: Bounty Hunter
The XP reward has been increased for player Jedi bounty missions.

Profession: Jedi
All bounty TEFs should now be cleared correctly upon death from a bounty hunter.
Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.

Furniture
All armoires, bookcases, cabinets, and chests can now all hold items.

Vendors
Empty Vendors - A vendor is considered empty if it has no items for sale. Empty vendors may not be registered on the planetary map. If a registered vendor becomes empty, he will be removed from the planetary map. If a vendor remains empty for 14 days, the owner will be sent an email warning that the vendor will soon be deleted. If that vendor remains empty for an additional 14 days, the vendor will be deleted. Any items in the vendor's Stock Room and any items offered to that vendor will be deleted with the vendor.
Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.
Fixed some cases where the number of vendors was being set incorrectly on players.

Force Sensitive
Added a check on login to restore the force sensitive title skill to a player that is eligible to enter Aurilia.

FS Quests
Updated the code in the medic quest puzzle for phase 1 to fix an unlocking problem
Completing the extra patrols in FS Quest Combat 1 should now give the reward item even if you have a full inventory.
Tweaked the messaging of the shield destruction in the FS counterstrike quest in order to make it clearer.
Crafting Phase 1 Quest: You may only calibrate components that you craft.

Nym's Themepark
Jinkins and Kole should no longer require players to drop items on them; instead they can just talk to the NPC

Misc
You can no longer revoke the force sensitive title skill as a non-Jedi. (Jedi's already could not revoke this).
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

User avatar
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Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Wed Sep 29, 2004 2:07 pm

*** Update Notes September 15, 2004 ***
Email: Emails are now limited to 4000 characters.
Misc: Weapon and armor equipping should now be visible in the command queue
Vehicles and Droids: Increasing customization lifespan for vehicles anddroids to 200 calls
Vehicles: Customization fade-away for vehicles will now work like droids(fade to white)
Vendors: Fixed a problem where some players were not able to create orinitialize the correct number of vendors.
Hero of Tatooine: Players who completed all four parts but were unableto get the final badge and reward should be able to get them now.
Commodities Market: Added time remaining field for available items onthe Bazaar
Commodities Market: Added time remaining field a players own items thatare for sale on a vendor.
FS Quests: Padawan trials - Fixed Pannaqa not giving trial task ifplayer restarts or fails.
FS Quests: Padawan trials - Fixed trial target automatically attackingif player has lost enough faction standing in that NPCs faction.
FS Quests: Padawan trials - Fixed being able to speak with vanquishedtrial targets.
FS Quests: Updated Whip so that he knows you gave him a crate and didn'tactually lose a crate.
FS Quests: Fixed dialog with the planter NPC in the village (typos)
FS Quests: Phase 3 combat - Both parties now get reward in teamcomplete.
FS Quests: Phase 3 combat - Added system message to indicate that groupmate has completed the "kill 5 enemies" step.
Theme park: Updated Nym's conversation. If the player has the itemshe'll delete them, and if not he doesn't care.
*** Update Notes September 10, 2004 ***
Resources: Fixed a problem where resources spontaneously transformed into different resources. Unfortunately, all resources that have been changed in this way are unrecoverable. We do understand what this means to many of you and we apologize for the inconvenience.
Talus: The creature spawning rate on Talus should be back to normal.

Fan Fest Beta Test: Stars, My Destination!

The big moment for Fan Fest attendees has arrived! Bright and early today, we started sending out Beta Invites for the Jump to Lightspeed Beta Test! If you went to fan fest, you will receive an invite to participate in the JtL Beta Test either today or tomorrow. The letter you receive will give you instructions on how to download and the information you need to get started. If you attended fan fest and have had a technical difficulty, please let us know.

Things to consider:
Please make sure your email address listed in your station profile is correct.
Please make sure you have registered for the Star Wars Galaxies Fan Club
Please make sure you have registered for the JtL Beta Test. If you haven't done so, click here:
If you went to the Fan Fest and didn't get an invite by Friday Sept 10, email us at starwars@soe.sony.com. with Fan Fest Beta as the subject.

Thank you!


Update Notes 8 Sept 04
Healing: Fixed an issue with havala that would prevent medics from being able to heal.
Fixed an exploit related to pet following.

Secrets of the Force
Seeking answers about the force, are you? Well, go no further. This week's Friday Featurewill tell you everything you want to know about the new Force sensitive quests. Additionally, weI've added a new wallpaper to the gallery section.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive


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