SWG:JtL BETA Game Updates and Patches/BETA NOW COMPLETE

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SWG:JtL BETA Game Updates and Patches/BETA NOW COMPLETE

Postby pixleyes » Wed Sep 15, 2004 10:56 pm

*** Welcome to Public Beta 1 ***

I'm very happy to announce that the Public Beta 1 tests have begun! We will post JtL specific notes on the launchpad and also important messages so please read the launchpad when you log on.

Important links for getting started:

Getting Started with JtL: A Guide

JtL Manual

JtL Beta Forums

Focus Test #1: New User Experience

May the Force be with you!

2004-09-14: x1.97500.97714

Fixed ships being rendered unusable if you have multiple ships and land after having launched from a ship that was not the last one in your datapad.
Polished Corellian zone background art
Added over 30 NPCs boss mobs! Gotta catch 'em all!
Added over 30 NPC bosses and special encounters.
Onscreen waypoint monitor now correctly points to waypoint
Fixed issue where chat window would scroll incorrectly
Added space crafting module schematic for droid engineers
Added Navicomputer and Droid Space Memory Module schematics.
V3-FX the Rebel tier 1 trainer now explains to you that you need to be a part of the Rebel faction before heading to Dantooine.
Added Rebel Outpost to Rori station landing options
Added Rebel Outpost to Rori station landing options
Sullustan avatar is now correctly sized in image design window
Ithorian avatar now fits on screen even when as tall as possible
Added cockpit to the B-Wing
Added wings to the B-Wing
Craftable missile countermeasure devices have been added.
Cleared up a confusing system message with delivery mission naboo imperial tier 3 3
Updated naboo privateer tier 3 convo with conversation fixes
Updated Naboo Privateer Tier 3 with balanced ship data
Added Imperial Base Starport landing option to Yavin4 station
Fixed Endor station always saying that you are too far to land/repair
Fixed some stringfiles in Rebel missions to clarify mission objectives. Also tweaked some attack wing spawn periods to make missions more managable.
When in space, grouping will now be displayed in a ui on the screen for each ship that is in the group
Streamlining tier one conversations so that novice box, ship, and first mission can all be acquired in the same convo session
Removed debug chat spam for changing targeted component
Made reverse engineering tools, space repair kits, and paint and texture kits factory craftable in an Item Factory.
Increased XP grant for reverse engineering.
Reverse engineering analysis tools are now multiple use items with experimentable charges.
Removed debug chat spam for nebulas, missiles, and out-of-ammo
Uncertified players should be able to transfer non-intialized flight computers now.
Space waypoints are now visible regardless of how far away they are.
Ithorian armor is now available
SpaceConvoUI: when > 4 buttons are needed, they always now properly appear
SpaceTaunts: now always go to the chat window
SpaceShipDetailUI: instead of listing armor twice, it now lists "Primary Armor" and "Secondary Armor"
Fixed star coronas not showing though the cockpit of the YT1300 (or any ship with an interior)
Fixed camera collision bug in YT1300 interior
All mission critical ships will display an orange rectangle.
The Flyout window will no longer vanish when manipulated.
The eject and leave station buttons now display the appropriate text strings.
Fixed problem where upon login, certain objects in interiors would not appear until the player had moved a few meters.
Added a feature where if the player doesn't have a target, and the player is shot, make that ship that shot the player the player's target.
Added a feature where If the player doesn't have a target, and the player shoots a ship, make that ship the player's target.
Fixed various string files for ships in rebel missions.
Fixed mass experimentation on Mass Reduction Kits and Retro Thrusters.
Lady Viopa of the Rebel mission track should now let you continue after finishing her fourth mission
Ship upgrade components now display their stats in the examine window.
Fixed upgrade requirements for the Mark 2 Droid Interface schematic.
Zone Balance: Zone Balance for all Tiers has been completed. Please be careful while adventuring. The Tiers for the zones are: Corellia, Naboo, Tatooine: Tier 1, Tier2; Lok, Dantooine, Yavin4: Tier 2, Tier 3; Endor, Dathomir: Tier 4
Pilot wearable awards can only be worn by pilots of the appropriate profession
Fixed Brother Vrovel giving his third mission before the player accepted the quest.
All Rebel missions have now been updated to use the correctly balanced enemy and ally ships. If you run in to missions that are too hard or easy make sure to let us know. Keep in mind that most Tier 4 missions will be too hard to complete on your own.
Ship balance pass on all remaining Imperial missions
Updated the names of the Hutt and Black Sun fighters to match latest fictional content.
Allow moving objects between your inventory and backpack while piloting.
Fixed client crash if a user hyperspaced and told a space station that they wanted to land on the ground.
SpaceTerminal: you can you select your ship and view its stats before entering space
ShipManagementUI: this screen must now be accessed through the space terminal.
ShipManagementUI: Droids can now be installed in this screen
Added 4 styles of craftable Black Sun Medium chassis.
Added craftable versions of the Black Sun Medium fighter.
Added range check and out-of-range convo dialog to all stations
New Wearables! Several wearables that were previously uncraftable by players have been added to the game:
skirt_s03 "Extremely Revealing Skirt" (Leia's slave outfit)
vest_s06 "Padded Pullover"
vest_s09 "Cargo Vest"
robe_s05_h1 "Cloak (Hood Up)"
robe_s12 "Grand Mayoral Robe"
boots_s34 "Snow Boots"
pants_s02 "Winged Hawtpants"
pants_s09 "Quilted Pants"
pants_s07 "Basic Camos"
bandolier_s08 "Dark Sash"
Ithorian clothing wearables are now craftable.
Allow /comm anywhere from any distance anywhere
Refined in-flight trainer convo with extra information about the holocron.
Added container-bandolier quest reward for Wookiee and Ithorian Imperials, tatooine imperial mission3, tier 1
Added container-bandolier quest reward for Wookiee and Ithorian Imperials, tatooine rebel mission3, tier 1
Added flightsuit reward to tatooine rebel mission3, tier 1
Updated ship balance pass for surival, space battle, and rescue imperial missions
Chassis deeds now display the specific skill needed to pilot the ship.
Neutral space stations now ask you if you want to land when you fly near their hangars.
Fixing bug related to Imperial Trainers in various tiers referring to "Fa'Zoll" as "Holfehim."
Added mission3 flightsuit / bandolier reward to naboo rebel tier1 trainer, bandoliers for imperial wookiees and ithorians
Receive reward for completing mission 3, naboo rebel or naboo imperial - Wookiee's and ithorians get a container-type bandolier, others get a flightsuit
Added mission3 flightsuit / bandolier reward to naboo rebel tier1 trainer
Added mission3 container-style bandolier reward to naboo imperial tier1 trainer (for those that can't wear a flightsuit)
Updated ship balance for inspect and recovery imperial missions
Added back-pack style bandolier reward to tier1 corellia imperial trainer for Wookiees and Ithorians
Added flightsuit reward to corellia rebel tier1 trainer
Added 2 new backpack-type bandoliers
Added ability to image design Ithorians and Sullistans
Several new pages have been downloaded to your holocron. Check out the updated information on space combat (basic and advanced techniques), including information on how to disable targets (without killing them) to retrieve special mission objectives.
Added new speed boost gauge
Ships should no longer head to the origin when performing an evasive maneuver.
Added in-game graphics option to enable/disable bloom effect
Separated brightness/contrast/gamma settings between ground and space
Fixed escape pod command. Countdown and execution should now work properly.
Last edited by pixleyes on Tue Oct 26, 2004 1:02 pm, edited 2 times in total.
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Postby Lightfeather » Thu Sep 16, 2004 10:52 pm

skirt_s03 "Extremely Revealing Skirt" (Leia's slave outfit)
vest_s06 "Padded Pullover"
vest_s09 "Cargo Vest"
robe_s05_h1 "Cloak (Hood Up)"
robe_s12 "Grand Mayoral Robe"
boots_s34 "Snow Boots"
pants_s02 "Winged Hawtpants"
pants_s09 "Quilted Pants"
pants_s07 "Basic Camos"
bandolier_s08 "Dark Sash"
Ithorian clothing wearables are now craftable.


Yay! Now I just have to update my tailor site. =)
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Postby pixleyes » Fri Sep 17, 2004 10:40 am

skirt_s03 "Extremely Revealing Skirt" (Leia's slave outfit)

and man IS it revealing. cloth in back and front down to knees and nadda on the sides. Looks exactly like what she wore on jabba's barge.
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Postby pixleyes » Fri Sep 17, 2004 4:28 pm

2004-09-17: BETA SERVER COMING DOWN AT 5:30PM CDT FOR AN UPDATE. ETA 3 HOURS.
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Postby pixleyes » Sun Sep 19, 2004 9:22 pm

2004-09-17: x1.98179.98298


You can no longer manually surrender pilot skills. In order to retire from your pilot profession, you should visit the recruiter for your faction.
Added personality to the CorSec Tier 2 trainer
SpaceAi: AI makes attack runs more often.
Added distance checks to all station convos for travel and repair
Added chassis categories to npc spawners for /find
Revamped eject to be a much faster command based on feedback
Removed group credit splitting for chips.
ShipDetailUI: "v" screen in space now correctly zooms on open
Ithorian side beards now work during character creation
Localized several booster related messages, and fixed a duplicate message when trying to toggle a booster without one installed.
Fixed some minor ui issues on the hyperspace zone map
Fixed a number of typos in quest journal entries and mission system messages for Imperial Tier 3 missions
Fixed typos in tatooine imperial Tier 3 script and changed instances of "sector" to "system"
Fixed incorrect name of Tier 4 trainer in Naboo Privateer Tier 3 convo.
Corrected issue where crafted droid program modules wouldn't properly rename themselves once they were programmed.
Fixed a bug that would cause Major Eker to re-introduce himself over and over
Fixed problem with players getting into a loop with the Imperial Tier 3 trainer on Naboo and not being able to get beyond the "New Plan" mission.
Players can view (but NOT edit) the components in a ship via their datapad
Twilek leccu should now light correctly
Fixed hot keys persisting between avatars
Fixed problem moving the cockpit camera with the mouse (was ignoring very small deltas)
Sullustans now have extended palettes for skin, eye, and hair color for image design advancement
Sound data for new large ship armor and shield impacts, navicomputer responses and special pilot abilities. Added sound templates for pilot abilities, music, and additional communications for taunts.
Fixed unlocalized in ship paint kit selection window
Added tiered versions of the Black Sun Transport, Hutt Transport, Merchant Cruiser Medium, and Science Transport.
The radial menu option to end a duty mission now reads "End duty," rather than "Abort mission"
Removed double naming from all station convos
Removed spurious "no" symbol from skill UI
Added quest journal data for all Naboo rebel Tier 3 quests.
Once a recovery mission ship has been captured it will no longer be destroyable by players.
LaunchUI: if you try to launch with a broken ship (broken reactor or engine), the UI now stops you
When targeting in space, deciding who is a friend or enemy is now done differently and should respond better to player's expectations. Additionally, targeting will now test against the locations of attached components on Capital Ships and Space Stations. This will make it so that the player will not have to first target the center of the ship before cycling through the components.
Fixed some issues with spatial chat and players in pob ship stations.
Attempted to make higher-level AI more lethal.
Significantly reduced the speed decrease caused by opening the X-Wing's wings
Added sounds to /inspect and /dock.
Player-crafted 'Blacksun' Fighters of all sizes now have full 3D cockpits!
Resource icons now display correctly in crafting sessions
Fixed problem with yaw/pitch/roll buttons not turning the ship as fast as the joystick
Fixed not being able to transfer items between your inventory and backpack while in a ship station.
Fixed the extra incorrect failure message when failing to invite someone to group when out of range.
Fixed Mercenary Spy for Naboo Imperial Tier 2 missions
Fixed ambiguities in ship component description regarding energy---for instance, examining a weapon now displays "Capacitor Energy Per Shot" and "Reactor Energy Required", instead of just "Energy Required" and "Energy Per Shot".
Fixed problem w/ Texture Kits not working
Fixed badge names for some pilot professions showing up as code strings.
Fixed collision on decimator.
Fixed a problem where the bwing wings wouldn't open.
Made space stations less persistent about comming you. Now they will wait until you completely leave the area and return.
SpaceTargetingUI: Fixed rebel icon that was always appearing
Fixed known audio crashes.
Ship sound effects occur more often (guns, explosions).
Any EAX sound provider is using a significantly greater CPU percentage than the Miles Software sound provider. We are investigating the issue. Use the Miles Software provider for greater client performance until we resolve this issue.
Added option to hide cockpit frame under Options | Misc
Enable Bloom option is now grayed out for cards not capable of supporting bloom
Removed stutter in the cockpit camera when transitioning first and third person
Fixed typos in tatooine imperial Tier 3 mission quest journals
X-Wings can now launch countermeasures with their wings closed
Fixed a problem with random armor stats being written out during reverse engineering
Fixed problem with Lambda Shuttles having no weapons
Fixed problem with TIE Oppressor not firing---also gave them missiles
Black Sun Light fighter cockpit should now fit the body properly.
No longer setting the mouse cursor position when the game does not have focus
Added icons for zonemap, and quest journal, added button for activate trainer, added header for component flyouts
Optimized Nebulae and Asteroid Fields for smoother play and to save precious FPS.
Added graphics option slider for nebula density
Chassis brokers no longer take your money and laugh at you if you inventory is full when you try to buy a chassis.
UI: The toolbar in space is visible only when in mouse pointer mode.
Match speed does not continuously update unless the target is the formation leader.
Ship blueprints now show HP and Mass in their examine window and while crafting.
The quest journal appears in the space and ground button bar.
The quest journal button flashes when you receive quest updates.
The waypoints for escort and delivery missions will now disappear after the target arrives, instead of when the player arrives at the meeting point.
Destroy and inspect missions that create waypoints will now only do so once.
Sullustans should no longer be able to wear wookiee hoods or other non sullustan headgear
Localized the descriptions of the flight computers
Fixed a problem where the escorts of a target in a recovery mission wouldn't always aggro when the player attacked the primary mission target.
Added a warning message if you try to activate a waypoint on another planet.
We fixed a problem with the 'metal' asteroids. Only the very largest asteroids were appearing in the game. Now, in certain areas of space, varieties of smaller metal asteroids will be visible.
Revamped all taunts to use sound effects
Added hyperspace string messages for destination calculations
Revamped all efficiency calculations to skip damage alterations
Fixed a problem with the Mark II Droid Interface schematic requiring Capacitor upgrades
Ships spawned by space battle missions will now last 25 minutes before despawning.
Activating "autopilot to waypoint" will now disengage /follow mode.
If you destroy a component of a fighter during combat, it will now untarget that component.
Made /follow and autoleveling not fight each other
Made the appearance of the variable reticle target circle a user default.
Fixed the camera elasticity and the reticle size not being saved to the user preferences.
All Corellia Rebel missions, Tier 1 to 4, should now have Quest Journal data. You can access the Quest Journal with the "J" key (default setting) in space.
Fixed issue where chat window would scroll incorrectly
Onscreen waypoint monitor now correctly points to waypoint
Fixed problem with ship not pitching up as fast as down when using the virtual joystick in 3rd person mode with extremely loose camera elasticity
Made ship reticle snap to screen center if the deadzone will not otherwise fit onscreen
Ships and some ship components are no longer listed on the bazaar filter (hangar, bridge, targeting station)
Underpowered shields now decay to a shield level which is a percentage of their max, rather than zero
Fixed some problems saving and reloading the FPS keymap when not piloting/turetting a ship
Fixed bug causing ALT pointer toggle to fail to function while the user is typing in the chat window
Crafting of navicomputers should now work
Fixed crashers with ithorian headgear
If a reactor scrams due to a failed pilot command, the booster component is temporarily disabled also.
Removed the "I say to myself" text when displaying messages from the ship trainer.
Clarified what to do in Major Eker's inspect mission in the Lok system where you find a Lambda shuttle wired with explosives.
No longer allow hyperspacing to a hyperspace point you are already at.
Localization fixes for ship components
Fixed a bug where the Corellia Tier 4 trainer would give you duty missions instead of the correct missions.
Fixed ships being rendered unusable if you have multiple ships and land after having launched from a ship that was not the last one in your datapad.
Improved client framerate
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Postby pixleyes » Sun Sep 19, 2004 9:22 pm

2004-09-18: x1.98179.98298


Fixed server crash with guarded AI ships
Fixed server crash accessing component attributes
Fixed problem with nebulas draining your reactor and engines immediately
Adding character builder terminals on all planets so testers can get the resources they need to test crafting of starships
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Postby pixleyes » Tue Sep 21, 2004 7:15 am

2004-09-20: x1.98396.0


Fixed a problem with not being able to create characters
Fixed a problem with not being able to hyperspace to zones
Improved server startup times
All tier2 privateer trainers will now reward players for mission complete (with some credits, final quest rewards are still pending).
Changed reference to 'sectors' to 'systems' in all conversations
Added convo and quest journal entries to help point the players where they should look for Nyms Lieutenants
SpaceAi: Fix server crash related to invalid guard target management.
Added a new spawn location for Nym's Lieutenants which should make them easier to locate
Added Trade Federation destroyed hulk asset
Clarified conversations on Tier 2 Rebel trainers on what 'duty' missions are and how they work.
Allow pet calling in space
Chenged hyperspace delay to be on route calculation, not on arrival
Fixed a bad description in Major Ekers conversation. He said to steal Corsair ships but the actual mission wanted you to steal Imperial ships.
Rescue targets now show up as mission critical.
Fixed the broken ithorian jacket
Polish pass on corellia and naboo rebel tier 3 and 4 convos
Added customizable patterns to the Lady Luck
Added texture patterns and some elevator fixes to the Lady Luck
Updated Tatooine privateer tier 4 with balanced ship data
Fixed a bug where assassinate missions wouldn't end if the target got away.
Improved client performance
Fixed inspect target spawners for Rebel missions having their spawn time set too long
Increased enemy damage somewhat -- trying to make the game harder
Improved the explanation of 'duty' missions on Tier 1 trainers and in the Quest Journal.
Added a message when you receive a payment in space.
Fixed giving the player a space quest reward when they have a full inventory.
Changed /follow so that you can only follow players who are not your enemy
Brought back the "you disabled your target" message.
Hutt Spice Smugglers in Endor for Rebel Corellia tier 3 mission 2 should now spawn much more frequently.
Fixed the spawn time on a mission target, it was way too rare.
Activating the booster now automatically sets your throttle to full.
Pushing any of the flight controls now cancels /follow.
Missiles now have a maximum range and will miss their targets if the target is out of range
Age slider should now work for sullustans
Fixed autotargetting to only target things you shoot and things that shot you, not things that shot other things.
SpaceAi: During combat or patrolling, AI should no longer stick to the edge of the zone.
Fixed problem with ship reticle & waypoint indicators lagging a frame behind when moving
Fixed several issues with ship mass. Newly crafted ships should keep their maximum mass, and all ships should have their correct current mass on login.
Bothans should now be able to wear ace jackets. Humans, rodians and zabraks only can wear ace helmets.
Fixed problem with the Tatooine Rebel Tier 4 trainer not correctly giving out missions.
Fixed a a hole in the YT1300 interior
A-Wings will now use flight computers instead of astromechs
Should now be able to program droid chips while inside a structure
Added animated texture to space terminal
Added some more emissive lights to the Y-Wing cockpit
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Postby pixleyes » Wed Sep 22, 2004 10:12 am

it looks there will be a server wipe this week, which includes characters. so how about this, look for me as Blix, and i'll stick with that name until further notice.

also, post wipe, you wanna test neutral, reb or imp?
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Postby pixleyes » Mon Sep 27, 2004 4:06 pm

2004-09-24: x1.98980.99125

Add new space target bracket system (disabled by default). Adds colored target brackets based on relation of target to player ship. Adds white brackets around target brackets when ship is communicating to player.
Updated Tatooine privateer tier 4 with balanced ship data
Fixed problem with npc AI always evading
You should now only be able to benefit from a crafting station module in a droid pet if you own the droid pet
Talking with Karrde after completing Tier two should now result in him sending you to speak with someone in Jabba's Palace
Created new spawners for Rebel inspect mission so that players now can have three different locations to go to and find their inspect targets. Need a bug fixed by Brandon before the player will actually get all three waypoints though.
The Decimator engine should no longer have the blue glowy strip
Fixed joystick throttle slider overriding keyboard commands to set throttle
Adding elevator terminals and pob ship permission terminals to Soro-Suub space yacht. Also changing door movement sound.
Fixed improperly assigned cert values on reactors.
Removed second astromech certification from everyone. New pilot characters will only accumulate a single type of astromech certification instead of the two they used to accumulate.
Fixed some display problems when using the /target command in space.
Naboo Imperial tier 2 trainer will now automatically offer training to a player who is qualified for a new skill
Pvp changes - players ships can only attack each other if both are declared or in a space battlefield zone and meet the npc rules (different factions, generally), or are dueling.
Fixed gating quest logic for the third Corellian privateer tier 3 mission
Fixed missing selection target and target reticle, added color cycling to shield overdrive
Moved the Nym Lt spawner by the lok spacestation a bit further away from the station to avoid unwanted attacks
Possible fix for being unable to move after loading into space.
ShipTerminal: you may now manage or launch only those ships parked at the terminal's location
Fixed crash bug when targeting self avatar
Space toolbar now invisible in default mouselook mode
Added new version of elevator rise and descend with no camera shake, and added an elevator ding sound, for use on the party barge.
Players will now bring up the zone map as opposed the planet map when inside of a POB ship
Adding start locations so multiple players can board the Soro-Suub Luxury space yacht.
Split quest sections will now properly be flagged as completed when finished.
Disabled ships can now only be destroyed by the person who disabled them (or their natural expiration).
Pointer toggling is now handled correctly when opening and closing the zone map
Added waypoint management to Zone map to Rename, Activate, Deactivate, and Destroy
New zonemap viewer controls
+ left click = select
+ left click and drag = move
+ cntrl left click = rotate
+ middle mouse button = zoom in and out
+ right click = selection menu
+ double click = focus on selected object
Fixed a crash bug with disabled bump mapping on vertex and pixel shaders.
Ships that go into hyperspace now emerge on the surface of an invisible sphere around the hyperspace point. This prevents the ships from stacking on top of each other.
Droid deeds now display what rating pilot astromech cert will be required to use them
Fixed capital ship double reward bug
Added Kessel entrance/exits support
Added correct battlefield logout support
Revamped launch waypoints to work with spacestations as the final destination
Ungated pet controls in space
Ungated eating in space
Probably fixed being teleported near 0,0,0 when entering a newly placed building.
Missiles will no longer fire if the target is out of range.
Updated starting locations with a correct heading values so that characters face the intended direction.
Ships will now be allowed to have numbers in their names
Fixed broken ithorian defender gloves schematic.
Extended flight path of the Black Sun Ace, Tatooine privateer tier 1 mission target
Fixed problem of being able to fire your blasters in alt mode
Mouse clicks on an inactive portion of a UI window no longer fall through to the game and cause unwanted game events to occur
Fixed problem where opening UI windows in space leaves HUD in mouse pointer mode
Fixed reversed checkbox state for 'mouselook mode default' in the keymap menu
Fixed problem where keymap menu 'reset defaults' did not reset entire input scheme
Fixed problem where toolbar was visible the first time the space HUD is displayed
Added 3rd ithorian armor suit.
Space waypoints created using the button in the data pad now use the right art for the marker in space.
Space waypoints in the datapad now use the icon for the major planet in the system, rather than always using the Tatooine icon.
Reduced spawn timer of Corvettes needed for Master skill missions in Kessel
Command browser no longer displays space/astromech tabs in ground hud
Removed automatic turrets on player ships.
Changed dialog of corellia station to say there are four starports, rather than three
Fixed a logic flow issue with the Tatooine Privateer mission "Bearer of Gifts".
Adding npc spawners to Dantooine so that players on our most populous world are intercepted by information-rich characters. Added three brothers to the Mining Outpost, an old Retired Pilot to the Pirate Outpost and a pair of Imperials to the Imperial Outpost.
Ships should now appear with weapons and engines in the player's PCD
The flyout damage page displays the proper text.
Fixed several Rebel Assassination missions where the target would escape before you had a chance to attack it.
Fixed double-spawned entry station for Dantooine
Increased the contrast on the Y-Wing textures
Added some better moulding geometry to cockpit of YKL-37r
Updated Naboo privateer tier 4 with balanced ship data
Fixed a bug preventing ship control devices from being created, caused by the active ship control device transfer prevention fix.
Should now be able to switch ship components even when near mass limit
Updated tier1 rewards to grant Ithorian players Ithorian bandolier quest rewards
Added trade federation destroyed hulk debris
Fixed a problem with naboo_imperial_tier2_destroyduty. Duty was taking place in incorrect zone and had incorrect information in the quest journal...moved back to naboo
Fixed a crash which would occur after an active ship's control device was passed off to a droid.
Changed countermeasures so that they start at the back of the ship, not the middle. Fixes some visual glitches where the countermeasures were visible inside ships like the Decimator.
Renamed ithorian chef hat
Brightened the lighting in the Z-95 cockpit
Fixed the interlocking panels on the trailing edge of the X-Wing wings.
More ships in Endor than the Hutt Spice Smuggler now have a chance to have the Sector Recon data needed for the Rebel tier 2 mission.
All Naboo Rebel missions, Tier 1 to 4, should now have Quest Journal data. You can access the Quest Journal with the "J" key (default setting) in space.
Ithorians now should zoom correctly in character creation/image design
Mission critical ships will show different colored rectangles based upon their qualities.
Added support for the request trainer button.
Audio: Fixed audio toggling in the sound UI.
Fixed some wonkiness with the components re-enabling after some pilot commands execute
The booster output is displayed on a new interface element to the left of the speed.
Fixed client crash after loading when having unpiloted a pob ship after setting up for hyperspace.
Ships with turrets should now use them properly.
Space Terminal: all pages now close when moving far from a space terminal
NPC ships no longer evade forever.
Death in an escort mission no longer results in a mission split on failure.
Made changes to the way escorts handle some events.
Fixed inspect mission (naboo_rebel_tier3_2_d) that wouldn't complete after transferring the correct cargo.
Fixed Brother Ezkiels 2'nd mission, inspect success would not complete mission
Fixed faction not being correctly set for your ship after hyperspacing to a different system.
Fixed a crash that occurs when opening the hyperspace map, right clicking on a planet, and then closing the map before selecting a destination from the pop-up.
Space Yavin4 loading screens should work correctly
Fixed auto-targeting client crash
Fixed systems incorrectly becoming too full for travel.
Added Hutt and Blacksun fighter helmets
All tier2 privateer trainers will now reward players for mission complete (with some credits, final quest rewards are still pending).
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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pixleyes
Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Mon Sep 27, 2004 4:07 pm

2004-09-25: x1.99262.0


New targeting additions...
TAB target nearest enemy
T next enemy targets
Shift-T previous enemy targets
Shift-TAB target nearest enemy player
Z next enemy player
Shift-Z previous enemy player
K target nearest player friendly
L next player friendly targets
Shift-L previous friendly targets
; Target nearest friendly
 next friendly targets
Shift- previous friendly targets
, target group leader
. cycle group members
Modifying Tier 4 convos to give player small greeting/intro before going into duty missions
The second mission for Tatooine Rebel tier 3 still had an Inquisitor as assassination target that was too hard to reach before he jumped to lightspeed, fixed.
Fixed /endduel not working in space.
Polish pass on corellia pivateer tier 3 and 4, dantooine rebel trainer 2
YT1300 should break up properly upon death
Added system message when trying to set formations without being a group leader.
Increased the path that the Kimogila's Claw takes
All Tatooine Rebel tier 3 missions now have quest journal data
PvP spacestations are in
New outposts are in
The new booster gauge should work properly.
The speed gauge uses the original "overdrive" behavior (filling up and turning red when you boost).
The quest journal button works on the original HUD.
The ButtonBar (lower right) toggles off when not in mouse mode.
Removed the red damage direction indicators.
Drop shadows are set properly in ground and space huds.
ShipComponents: all booster parameters should correctly appear
ShipComponentUI: fix problem scrolling to bottom of list
ShipComponentUI: fix problem selecting certain missile types
ShipTargeting: ships with no shields (or armor) will list their value as "N/A" instead of "0%"
ShipViewUI: updates automatically when changing or repairing ship components
LaunchSequence: Add missing localization when launching with a missing reactor
FlyoutUI: add missing localizations for weapon and armor
ShipComponents: Shield recharge rate uses 2 decimal places in examine windows
Fixed damaged engine jets firing upwards instead of backwards
Fixed mis-numbered weapon groups in weapon group UI
Virtual joystick is no longer locked while in console
Virtual joystick is no longer locked while in game menu
Added the Flash Speeder reward
Looting credit chip message now uses player's name
JTL splash screen should now work correctly
Added star destroyer engine bloom effects as well as decimator booster and engine glow effects.
Star Destroyer should now have engine glow effects.
Fixed bridge and hangar attachments on the star destroyer
Fixed attachment of the Corellian AG2G laser on X-Wings
Fixed a bug where you would be unable to use a crafting tool again until logout if you had the crafting interface up while hyperspacing.
Added full text to the 'pilot profession' sub-pane of the 'space' header in the holocron
Fixed bug where components disabled due to Low Power would never come back online
Made droid program chips update their context menus more quickly, to avoid displaying invalid options
Fixed a large number of bugs related to the chassis broker npc, fixed a large number of codestrings related to chassis deed, shipnames, etc.
Fixed escort corellia_imperial_tier4_3, wrong ship type in mission data. Fixed corellia tier 4 convo from having wrong skill training set up. Cleaned up escort duty corellia_imperial_tier4_2 so it would spawn fighters a bit more often.
Added R return fire targeting command that targets the last enemy ship that shot the player
Target the person communicating with the player if the player has no target
Fixed skill being constantly granted in corellia imperial tier 3 convo. Fixed a bunch of errors in strings of mission data and quest journal entries. Made new unique ship for rescue naboo imperial tier 4 2 a
Added new ui_rebel_final_space texture to replace the ground texture when in space, made small fixes to some of the ground windows
Ship performance is now heavily affected by the ship chassis type - for instance a Y-wing turns very slowly at top speed where an A-wing is nimble at most speeds.
Fixed turret appearances on the NPC Decimator/YT-1300.
Added two missile slots to the B-Wing.
Fixed turret appearances on NPC versions of decimator/yt1300, fixed lots of codestrings, added missile slots to the player B-Wing
Added item rewards and increased credit rewards for all tier 3 & 4 missions
Rebel Factioned Privateers will not be able to fight for the Empire in the Deep Space zone, and vice versa for Imperials
Updated Rebel tier 1 trainer conversations and Quest journals for the Hunt missions (second mission) so that they are clearer on the fact that you won't get a waypoint.
In the Naboo Rebel Tier 4 second mission it will now be possible to catch Master Inquisitor Uvqolo before he hyperspace away.
Gamepad & Flight Controllers are now recognized by the game as joysticks
Complex evade path generation works.
You will now lose all pilot experience when you retire from a pilot profession
Fixed bad mission link in third tier tatooine privateer mission.
Fixed disappearing escape option in the ground hud button bar
Fixed Ithorian attributes limits
Added chassis modifiers system
Revamped credit for kills for capital ships
Fixed several related bugs where when the ship's capacitor is disabled, you can fire shots that do no damage but take no energy.
Set Formation window now gives you the mouse cursor
Removed Starfighter Engineer Profession
Recombined Starfighter Engineer schematics/skill grants into Shipwright
Revamped Reverse Engineering system
Ithorians should now look at their targets
WeaponGroupUI: don't display it when in a non-pilot station, also make it update correctly when changing ships without quitting the game
Made ship turrets obey the inverted joystick pitch option


2004-09-29: x1.99615.0


SpaceAi: Turrets no longer shoot at targets that are out of range.
SpaceAi: Rebel space stations and Imperial Star Destroyers now attack when a target gets in range, instead of just returning fire after taking damage.
added some rather generic description text to the unprogrammed/programmed droid command modules
Fixed XP requirements for Novice Shipwrights.
Fixed ship broker blueprint trading exploit
Fixed missing item name for the artisan Vehicle Customization Kit.
Hutt fighters now have engine and booster glow effects hooked up properly
Removed additional power requirement for shields/boosters/capacitors recharging. As a result, finely tuned ships should not start losing components due to insufficient power while shields/boosters/capacitors are recharging.
Attention Corellian Transport owners! Regarding the YT-1300... all of the default interior furnishings have been removed - to make room for your own custom furniture. Happy crafting!
Added an animating texture to escape hatch object
Added more information to the display of mission objects in the data pad.
Fixed ship control devices being tradeable for ships that are in use.
Allow destroying ship control devices for ships other than the one you are in while in space.
Visibility is now cleared upon completion of a successful bounty hunter mission against the Jedi.
Fix some crash-to-desktop problems when player ship is destroyed
Rebel space station should blow up very nicely now
Fixed position of several weapons on the Hutt medium fighter
reworked droid program storage amount paradigm for droid datapads and flight computers
Turrets on the TIE Aggressor and Y-Wing are both player controllable.
All Rebel duty missions have been updated with the correct monetary rewards and a more descriptive mission title.
TurretTargeting: players in turrets now see the stats of the targeted ship
ComponentTargeting: component targeting health percentages now take the component's armor into account
Mission critical ship selection boxes display the appropriate colors.
Mission critical ship selection boxes should center around the ship.
Targeting and missile lock indicators work properly.
Flyout page should show more damage updates.
Flyout page shows the current weapon group selected.
Docking: You can no longer shoot weapons while docking.
Docking: You can no longer hyperspace while docking.
Docking: Trying to dock with an NPC ship that enters combat immediatelly fails the docking procedure.
SpaceAi: Added limits to the number of NPCs that will attack a target at the same time.
Finished Quest Journal for the Tatooine Rebel track. All Rebel missions should now have complete Quest Journal data.
Fixed punitive stat bonuses with Reverse Engineering (For example: mass goes down instead of up)
Fixed problem where Reverse Engineered items would be lost if your inventory was full
ShipComponentUI: now emits a message when trying to unload a component with a full inventory
fixed a bug on where players where unable to collide with trees and rocks in the ground game.
ProceduralTerrainAppearance
Ithorians no longer have seperate schematics or objects versions for bandoliers, backpacks, and belts that they share with other races.
No Rebel or Imperial Pilot Trainer will give missions or train any pilot with negative faction standing.
shutdown crash in JTL when running without the sku.1 data
Tatooine Rebel and Imperial Tier's 3 and 4 trainers will not assign missions to or train players with negative faction standing
removed a UI that would randomly appear in the top left of the screen when piloting a ship
Right clicking on a hyperspace point in the zone map will now bring up an "Autopilot to" option for the zone map in addition to the "Create waypoint" option
Tier3 and tier4 Rebel and Imperial trainers for the Corellia quest series will refuse to train or give missions to persons with negative faction standing.
A lot of progress has been made balancing crafted and looted component stats.
All tier2 Rebel pilot trainers will refuse to train or give missions to pilots with negative Rebel faction standing
All tier2 Imperial pilot trainers will refuse to train or give missions to pilots with negative Imperial faction standing
Fixed several grammatical errors and typo's in Rebel trainer dialogue.
Imperial Pilots will look like Imperials to other (overt, covert and pilot) Imperials (purple names).
Rebel Pilots will look like Rebels to other (overt, covert and pilot) Rebels (purple names).
Tier1 Imperial pilot trainers will refuse to give missions to players with negative Imperial faction standing
Tier1 Rebel pilot trainers will refuse to give missions to players with negative Rebel faction standing
A small faction-point reward has been added to Rebel and Imperial tier1 mission success (non-duty missions only)
Pilots (Imperial or Rebel) must still go Covert or Overt in order to engage in PvP, attack factional HQ's, initiate combat vs. declared NPCs, etc.


2004-10-01: x1.100138.0


Disallowed grouping pets in space.
Scripts used to test builds (condensed versions of older build_bootleg scripts)
Fixed problem with advanced/experimental blasters on more player ships
Fixed problem with Mark V Boosters not appearing on most player ships
Fixed assorted issues with the Texture and Paint kits
Now you will only get a missile lock on a target if the target is attackable. Previously, you were allowed to launch missiles at unattackable targets, but they would do no damage.
Added titles to all pilot trainers
Needs looking over by Dave again
The Rebel and Imperial gunboats should blow up properly now.
Fixed inspect and transfer cargo buttons to only go off once per press.
Fixed out of order duty misison grants for corellia privateer tier 4
Fixed faction recruiters so that enemy pilot Smugglers can buy/sell faction points again.
Added in support for reports of multiple skus
Limited the number of tab output to most recent 15 instead of all
Fixed the Rebel flightsuit (mission 3, tier 1) reward so that it can only be worn by Rebel pilots, but other (crafted) flightsuits of the same type can be worn by anyone
Fixed a bug where the cockpit was being turned off after playing the hyperspace effect.
Excluded the player from the camera during hyperspace to avoid clipping in some situations
Added more detail to the outside of the yt1300
Fixed problem with advanced/experimental weapons on the X-Wing
Fixed appearance of 2nd turret on NPC Decimators
Changed the quest journal text for early privateer destroy missions to aid objective clarity
Blacksun fighters now have proper engine and booster glow
Autopilot-to-waypoint mode will now automatically cut the throttle and disengage if there is an obstacle in the path.
Fixed the pointer toggling erraticly when having unpiloted a pob ship while a conversation is active.
The Naboo Imperial tier-2 won't always think everyone is a traitor.
Shield Rear Reinforcement Heavy now activates like it was supposed to.
ComponentManagementUI: non-droid pets no longer appear as possible droids to load in ships
Commands: Dock and Inspect commands now always appear in the CommandBrowser in space.
Ships: fix bolt flyby sounds
DroidMemoryModules: fixed a bug where selecting a droid command and then canceling would burn in the selected command.
Turned off the UI when hyperspacing
All players in a ship will now play the hyperspace effect
ShipViewUI: ship object correctly updates when leaving window up and changing selected ship with the Ship Choose screen.
Crafting: fix a bug when a crafting tool crafts ANOTHER crafting tool with Practice turned on. When the tool was finished, it would cancel a player's current crafting session, regardless of what crafting tool they were currently using.
Fixed crash bug in Corellia with vs/ps cards and bump mapping disabled
Zone map polish and bug fixes
All Rebel missions should now say : in your datapad.
Clicking "details" on a space mission will now always open the quest journal (rather than toggling it open and closed)
Add camera shake while boosting
Fixed decimator to use astromech instead of flight computer
Update to Imperial Naboo Tier 4 trainer conversation
Fixed a droid/flight-computer to ship assignment problem, and set datapads containing droid programs to update their currently used memory number when you delete a program out of them, instead of waiting for you to try to put another program in.
Lots of localization Fixes
Gave NPC Bwings more than one projectile weapon
Removed duplicate schematics in the Shipwright Master box
Corellian Corvette should now have engine glow.
Speed up terrain rendering on DX9 class cards when per-pixel lighting is disabled
Active waypoints to a POI now clear themselves when hyperspacing to a different scene.
Fixed problem with factory crates not showing up for analysis tools, repair kits, etc
Added missing schematic for chassis repair kit
Fixed mission reward engine/boosters not showing up on ships
Fixed crafted weapons not showing up on turreted ships
Fixes players who have completed the fs village phase 2 crafting quest who did not get their skills opened.
Fixes players who failed the fs village phase 2 crafting quest due to going to another planet.
Multiplayer warships have been re-decorated! The VT49, YT-1300 and YKL-37r now have engine and reactor access panels and plasma conduits placed in appropriate locations. In addition, special access panels for weapon capacitors, shield generators, and turret weapons have been included.
Fix problem where terrain would glow if per pixel lighting was disabled
Added languages for the ithorian and sullustan
Lambda shuttle now has engine glow and destroys properly.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

User avatar
pixleyes
Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Sun Oct 10, 2004 2:26 am

2004-10-09: 101113.101116


Fixed crafting, and getting prototypes from crafting tools, while in ship stations.
Changed the way reverse engineering works --- instead of taking averages, now reverse engineering selects the optimal stat in each category from the contents of the analysis tool, and applies a small bonus based on the reverse engineering level of the items used.
/matchspeed has been fixed
Default Keymap: W/S are no longer bound to throttle Up/Down, instead they are bound to Pitch Up/Down
The Imperial gunboat should now produce a large fiery explosion when it is destroyed (like other ships).
YT1300, Ykl37r, VT49 now take flight computers and not astromechs
Added information to the Holocron about droid commands
ShipDetailsUI: ship should not appear at different distances each time it's opened
Corellia Imperial Tier 3 Mission 3 reward will be granted upon completion of the mission.
Fix crash when hyperspacing with Skills UI open
New "Quest" chat tab for quest-related messages. If you want to see it, right-click your chat tab and select "Reset Defaults". Warning: this will erase your custom chat configs. Or, just right-click, add a channel, and select "Quest". Also note that the Quest chat tab is currently empty but will be used in the future for all quest-related communication.
B-Wing and Blacksun Light Fighters should now have proper engine glow and thruster effects.
You can no longer land anywhere, from any station.
Fixed the cockpit window of the TIE Oppressor to match exterior
Maneuverability statistics for TIE starships have been re-balanced to allow greater turning speed.
The B-wing pilot's chair has been raised to provide a clearer view through the cockpit glass.
Ship chassis blueprints now do not penetrate the floor when dropped
Fixed blinking of engine glows on the cargo freighters
Added final splash screens for JTL
SpaceTerminal: pilots may now travel to other starports directly from the space terminal, bypassing space zones.
The number of players that can do the quest from Quharek in phase 2 and 3 of the fs village has been increased.
Fixed problem with Ithorian NPCs not appearing correctly in comm window
The Y-Wing should have proper engine glow and not have a missing flame cone on the left side.
Extended the flight path of Saysmond Varg in the Naboo Privateer Track
Add a RearView command to the keybinding (NUMPAD PERIOD) which looks directly backwards as long as it is held down
Add a Camera Target Lock command to the keybinding (NUMLOCK) which keeps the camera pointed at your target. It can either be momentary by holding the key down or toggled by tapping the key.
Fixed some issues with ownership of items dropped in ship interiors.
Increased the maximum third-person zoom distance for all multiplayer craft. Now, you can pull out far enough to see the entire starship!
Fixed engine glow on Tie Bomber, Tie Oppressor and Ykl37r.
Added new descriptions to each of the chassis blueprints.
Fixed XP grant on Mk 3 extended life fuel cell and Mk3 Engine Overdriver
Fixed problem with Style 5 and 6 texture kits
Doubled loot drop rate. It was previously reduced too low in the last version.
Encounter Locking: In order to address mission related kill stealing, ships spawned by a mission are now locked to that mission's owner. Only that player, his group, or the gunners on his multi-passenger ship may damage the mission's ships. Players who are not in the mission will get a tone indicating the targets are encounter locked.
Fixed a bug where causing the escorts of an assassinate mission to self destruct would not count as mission credit.
Fixed broken stone shader on Tatooine player house platforms
Flyout page should display more information.
Removed effects played in the Targeted ship page and V-screen.
Journal button should never appear "darker" than other buttons.
Your Combat, Auction, and Planet chat windows are not created when in space.
You should not longer see the infinite pool on the UI when your capacitor is destroyed.
/ui hudReset will reset your HUD back to its default values.
The pilot's camera position for the VT-49 Decimator has been adjusted so that you can look all around the ship without experiencing any camera/clipping problems.
Fixed sometimes being unable to launch multi-passenger ships if you had group members already in space.
Faction point rewards for the first four Tier 1 Rebel and Imperial missions will total 200 points, enough faction points to go covert or overt.
If you log out while in space, you will now log back in at your launch location.
Waypoints sent via email will no longer have their y component erroneously set to zero
Overt and Covert Imperial Players whom are also Privateer Pilots will be able to declare (Imperial) at Imperial pvp Space Stations, as long as they don't have a mission, in order help Imperial Pilots to crush the Rebel Alliance.
Overt and Covert Rebel Players whom are also Privateer Pilots will be able to declare (Rebel) at Rebel pvp Space Stations, as long as they don't have a mission, in order to defend the freedom throughout the Galaxy (Kessel and Deep Space excepted).
Fixed cloning from the interior of a multi-passenger ship while grouped leaving you as a corpse in the cloning facility.
New title label for space hyperspace map
Turrets on large NPC warships now have a more reasonable margin of error per shot fired. At Tier 2 and above, turrets seemed to be 100% accurate, 100% of the time!
Moved some of the Rebel Tier 4 battle points away from zone spawners to minimize interference from unrelated NPC's when doing these missions.
In the zone map the POI waypoints were not creating the correct context menus when clicked on. The correct options should have been Auto pilot and the appropriate activate and deactivate action.
If you bring up the zone map and single click on either a space station or hyperspace point and then select create waypoint, the waypoint will now be created in the correct location instead of at 0 0 0
Added a missile slot for the Scyk and Dunelizard fighters.
Players will leave the pilot chair, station or turret if they go link-dead in ship with an interior, allowing other passengers to assume control of the ship, turret or station.
Players can now see the Ammo variable when experimenting on missiles and countermeasures
Fixed a problem with advanced/experimental weapons on the Y-Wing
Fixed incorrect double granting of the Mark 3 Fusion Generator schematic
Chassis blueprints now display the skill required to use the ship
Players can no longer generate ships from deeds if they can't fly the ship
Fixed weapon subcomponent experimentation problems (energy per shot and mass now experiment down)
Fixed descriptions of blasters/disruptors
Repair kits now display their stats while being crafted/experimented on
Fixed a problem with texture kits being improperly consumed when used on Imperial ships
Turret access ladders in multi-player ships have been adjusted slightly so that they fit better inside the turret access tube.
Added booster sound to the Tie Oppressor.
Player ships should no longer be attackable while hyperspacing.
Starting ships now have a basic countermeasure launcher.
YT1300 now has booster sounds and effects, and also has variable throttle engine sounds.
Fixed a problem where traded ships were not able to be flown into space by their new owner.
Reduced strength of Kimogila's Claw needed for Imperial Tier 2 mission
Increased difficulty of Tier 3 and Tier 4 Imperial mission space battles and survival missions
Waypoints leading to, and overhead map names of, space trainers, recruiters and coordinators will no longer be three different strings.
Updated mission titles for all Privateer missions
Fixed contrail effects for a few ships that needed them.
Beefed up the chassis HP of several ships.
Multiplayer starships have been improved in the interest of healing professions! Doctors, practice your wound-healing skills on injured crew-members. When they're all patched up, Dancers and Musicians can soothe their battle-fatigue.
Fixed a bug where names wouldn't show up correctly in the space grouping UI for individuals that were manning turrets or other stations. Additionally, If there happens to be more than one passenger in a ship, the number of people in that ship will be displayed following the name of the ship.
ShipManagementUI: Countermeasure packs are new visible and loadable
ShipManagementUI: Loading missile packs will no longer unload your missile launcher
ShipManagementUI: Nav computers are now loadable onto ships
Fixed a bug where Rebel Tier 4 trainers wouldn't let you continue after you had won a mission if you had ever failed it before.
Freighters will no longer give vast amounts of credits and will have a small chance of dropping loot.
Added contrails to the wing of the Z95



2004-10-05: x1.100589.0



Added temporary fix for the "too many players in that zone". You will be allowed to travel to any zone when launching and travel to any starport when landing.
Players in ship stations can now hear spatial chat from players in ship stations of nearby ships.
Shadows are now disabled in space
Keybinding UI no longer allows binding innappropriate input types. For instance, some commands require a button/key, some require and axis, some a povhat, etc...
Keybinding UI now allows binding axes, povhats, and sliders
Added a key for temporarily swapping roll/yaw (default joystick button 5)
Fixed bug with 'fire current missile group' when no missile groups exist
Fixed UI bug with travel terminal where 2 screens would be generated
Players in a ship should hear all other players in that ship speak.
The reticle on the ship is hidden during docking.
Flyout pages should show more information.
You should no longer hear the flyout sound when the flyout page isn't displayed.
Missile and countermeasure packs can now be crafted in Item Factories
Ship subcomponents (limiters, intensifiers, etc) can now be crafted in Item Factories
Fixed a problem with the lower Decimator turret on AI ships
Fixed some typos in Search And Destroy quests for Force Sensitive
Weapon group cycling is now implemented as designed.
Button 1 now 'fires & cycles' the projectile weapon group.
Button 2 now 'fires & cycles' the missile weapon group
Button 3 now fires countermeasures
SHIFT+Button 1 now cycles the projectile weapon group.
SHIFT+Button 2 now cycles the missile weapon group
Added 'Reset Defaults' button to the weapon group management UI
Improved weapon group management UI by adding some color coding features.
Weapon group management UI prevents combining projectiles, missiles, and countermeasures in the same group
You must RESET your keybindings to get these changes.
Tier 4 Rebel trainers will now explain in their conversation that Tier 4 missions will be extremely difficult if performed solo.
Made friendly non-capital ships not block shots on the server.
Tatooine Privateers will remain 'valarian' faction until they collect the reward for their final tier2 mission. This will allow players to complete the final mission.
Pilots will be able to join their appropriate factions as overt or covert members
You can no longer load duplicate droid commands into your flight computer or astromech
Fixed Awing style 01 engine to have proper yellow bloom glow.
Fixed "aurabesh" font appearing in the ship component manager screen
Fixed camera for operations station.
Fixed the ability to see out the windows of the YKL-37r
Made some changes and added some questions
Fixed several grammatical and spelling errors in Rebel missions.
WeI've improved the third person camera zoom for large multi-player transports. When flying the YT-1300, YKL-37r or the VT49 Decimator, you will be able to zoom the camera out much further than before - giving you a much more commanding view of the surrounding area, and your starship!
Space stations will now make the radio chatter noise when /comm'd
Fixed a bug where any stationary ship such as the Star Destroyer would be in the incorrect location on the client.
Fixed fourth shamdon mission being listed as imperial in the quest journal
Beefed up the freighters for naboo privateer escort duty missions
Fixed corellia privateer tier one mission two so that it lists the correct pirate clan to hunt.
Tatooine Imperial Tier 3 - mission tree 3 has been almost completely changed. If you are currently in the middle of this tree you will need to redo the entire mission tree 3.
Expanded valid target list for first corellia privateer destroy mission
Enabling bloom no longer softens the rendered image
The FlyOut window is now more robust and responsive.
The entire space interface now has a space style.
Added pilot greeter to the newbie tutorial.
Fixed conversation issue with Shamdon giving misinformation for quest three
Fixed /who and matchmaking searches in space.
Fixed flytext floating the wrong direction in ship interiors not aligned with world-up.
Changed name of neutral pilot to freelance pilot
ShipComponentUI: show energy usage
ShipComponentUI: components in worn containers now show up
Pulled 'access memory' option off of initialized flight computers. YouI've got to go through their dpad-based control device to access their datapad now.
Only allow calling of pets in pob ship interiors in space.
Allow pet menu options, filleting fish, and milking in space.
Improved the look of planets on lowed-end cards and othe improvements to planets for all
SpaceAi: Fix ships flying really slow during attack runs.
SpaceAi: Increased the gun accuracy of the AI ships.
Allow zone map icons shader index to be set from the UI builder palette
All tier-1 trainers will explain that they will only train you AFTER you complete their intro missions.
All tier-1 or tier-2 trainers will explain that you need to buy a better ship before you can begin your tier-2 missions.
Added examine window stats for countermeasure packs and missile packs
Changed Max Damage and Min Damage on countermeasure packs to an Effectiveness rating
Reduced the loot drop rate across the board in space.
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive

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pixleyes
Midshipman
Midshipman
Posts: 277
Joined: Mon Dec 22, 2003 9:22 am
Custom Rank: CoH revivalist
Location: Texas

Postby pixleyes » Mon Oct 18, 2004 8:26 am

***Version 102345.102347***
October 18, 2004

Art

Blacksun ships now have proper flame thrust effects.
Bothans on mid-range cards are no longer overly shiny
Fixed a gap between the cockpit and black sun light chassis s02
Fixed engine bloom alignment on Merchant cruiser medium
Fixed engine bloom alignment on Smuggler Warlord ship
Brightened engine bloom alignment on Rebel Shuttle
Scaled down the size of the A-Wing to more closely match canonical measurements
Camera
New option: vertical offset for your ship in 3rd person view
Fixed 3rd person rotate view on multi-person ships to rotate around ship itself
Crafting
Fixed a problem where droid interface command speed experimentation made the stat worse rather than better
Grouping

When inside of a multiperson ship, group leaders can now dismiss a member who is also in their ship by targeting the individiual and issuing dismiss. The person that is being dismissed will be ejected from the ship and sent back to the ground.
Loading screens

The space loading screen will now always be used for the message of the day
Loot
Fixed mass values on loot and some other broken loot values.
Misc

Added ability to have 2 decorated ships with interior at the cost of 1 lot per ship with interior (Regardless of whether it's launched or decorated)
Fixed instances of buildings disappearing
Fixed a missing combat queue icon.
Fixed double loading screen
Fixed a bug that made paint kits unusable if you neglected to select a ship.
The shield regen rate of AI controlled ships has been reduced.
New players will receive waypoints leading to the pilot trainers on their starting planet upon character creation.
Once the hyperspace is countdown had began, the user will have all input locked until the hyperspace is finished or an abort is issued.
Increased the hyperspace invulnerability timer prior to leaving the old scene.
Fixed scene (IoWin) leak recently introduced into hyperspace
Cut off access to pilot area of VT-49 to prevent tall character from clipping through the ceiling
Fixed cockpit frame being toggled in hyperspace do to the IoWin leak
Turret weapons no longer go into weapon groupings, since the pilot cannot fire them.
Fix an issue with point lights (like the personal light) not working correctly on some surfaces when far away from the world origin on DX8 class video cards.
Fixed examine on droid module socket clusters with space crafting modules installed.
Deep space corvette's now give xp when defeated
Ithorian vendors will no longer spawn naked.
Sullustan vendors will now spawn taller.
When you droid a command into a flight computer, it will say that a flight computer is programmed, instead of saying a droid is programmed.
Waypoint are always created in the primary zone when a player is in the secondary instance. Additionally, the client can display and act with all primary zone waypoints as normal while in a secondary zone.
The zone map will now display data correctly when in a secondary zone.
Fixed a bug where droid programs that claimed to by 25 units in size were actually still 40.
Added more Rebel and Imperial spawners in the Kessel system
When POI waypoints are activated or inactivated the appearance in the map will toggle to an active appearance
Missions
Ground destroy missions are now working correctly
Naboo Privateer: Diness Imler will now give valid duty mission in the proper order
Tatooine Privateer: Fixed a bad triggers in Beissa's first mission. Mission should continue correctly now.
Player will now have the ability to pull agro from attacking ships off of their escort targets during escort, capture, and rescue style Imperial missions.
The very first mission for all Rebel players will now be closer to where you start in space.
Moved the paths for Lady Viopa's recovery_duty mission away from zone spawners.
Added instructions on how to target specific components in the Quest Journal of all relevant Rebel missions in tier 2.
Fixed a problem on Lady Viopa's first inspect mission that may have prevented the Imperial shuttle to respawn properly.
Reduced difficulty of most of the Tier 1 Imperial missions.
All Rebel Tier 1 missions will now be automatically re-assigned in space if you fail them, no need to go back down to your trainer.
Changed the Endor System:Seek and Destroy Ten Rebel Fighters mission from being a seek and destroy mission to a directed attack style mission
Shipwright

Made all shipwright assembly skill mods add up to 100
Increased number of experimentation points for shipwright weapons, boosters, engines, and shields
Spaceships

Fixed sometimes not being able to walk out of the turret access area of the ykl37r without backing up first.
Targetting

Space stations and Capital ship targeting is now longer capped at 2000m
UI

Fixed a bug where multiperson ships in groups were losing the "(#)" passenger count that follows the ship name.
Zone map was no longer being rendered in the zone view
Added a missile count UI to the space hud
The space group UI will now resize itself correctly when there are more than 3 people added to the list.
When the zone map view is reset the zoom no longer defaults to 25%.
Capital ships and space stations appear as large squares on the radar vs dots.
Removed the data rating display from the examine window on pet control devices, flight computer control device, and the droid deed.
Added new selection art to the zone map UI. Now selected objects are emphasized with inversed sphere.
The firing reticle is now centered on the average of all your guns' bolt destinations, rather than the center of your ship. If a weapon is demolished or disabled, it is no longer used in this calculation.
The firing reticle now vanishes when your bolt destination is offscreen.
Changed combat queue to use localized representations of commands instead of the command name
Fixed visual bug when 3 or more ships were in the launch terminal UI
Increased the scroll zoom speed in the zone map.
Prevent space conversation UI from appearing when speaking to an NPC on the ground
You should not see multiple acquisition effects on a target when you are locking missiles.
Improved radar accuracy.
Waypoints

Space waypoints now look like the zonemap waypoint in the datapad
Talmer Deadglow - Ultima Online/inactive

Blix Nado - Star Wars Galaxies/active

Leeluu - City of Heroes-Guardian/inactive

Doc Neutronic - City of Heroes-Freedom/active

P'aagra - Lineage II/inactive

Connery - WoW-Ner'Zuhl/inactive

Scarr - WoW-Bonechewer/inactive

OPFOR - BF1942(FH)/active

Skip - My Dull and Boring Life/inactive


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