Macro Makin Guide

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Macro Makin Guide

Postby Munki » Sat Nov 08, 2003 7:24 pm

Hey Guys. I've had a lot of requests on help with setting up Macros. So I thought I would write another guide for it.

Also, there is an excellent guide on www.gamefaqs.com. Here is the link if you wanna look at that one too. That is how I learned about most macro commands when I first started. http://db.gamefaqs.com/console/ps2/file/final_fantasy_xi_macros.txt

Okay... the basic premise of Macros in FFXI.

You have a total of 20 Macros that you can have ready at any one time. 10 macros bound to the CTRL key and 10 bound to the ALT key. Also note that you can set these up on your Control pad (mine are R1 and L1). You also have 10 SETS of macros... so you can set up Macro commands for multiple different jobs.

To change between sets of Macros, bring up the Macro command (ALT or CTRL) and the press UP. You can also do this through the Macro command on the Main Menu. I have a Set for when I go White Mage, and a set for when I go Black Mage currently.

The way to USE a macro is to press the appropriate key (CTRL or ALT) and then press the corresponding button. I am not 100% sure on this, as it is slightly different for a controller. On a controller, press the correct button, then use LEFT or RIGHT to highlight the desired Macro and press the accept button. If someone that is using the Keyboard can let us all know the exact method of selecting it... that would be cool.

Now, on to the meat of the matter... How to make a Macro.
Go to your Main Menu and press LEFT... that brings up a whole nother menu. On this menu should be the Macro option. Select that bad boy.

Now, highlight the Macro slot you want edit / create. This will bring up a screen with a bunch of lines on it. The one on the VERY top is the Name of the macro (The first 4 letters will be displayed on the Macro Bar). Then there are 6 lines for setting up your macro.

Basically, you just have to type in the text command for the action you want to have occur. Each line will be executed immediately after each other.

Now... in order to make your macro's work right, you will probably have to use the /wait command. /wait will make the macro wait up to 20 seconds before executing the next line. So to wait 5 seconds you would type...

/wait 5

You will probably have to expirament to get the timing down.

Now the last part is how to make all the commands work. I'll list the modifiers and then I will explain them.

<t> - this says or uses the command on the currently selected target. If you are executing a skill/spell, then it will target this. If you are typing in a message, it will type out the Targets Name. For example, with a Mandragora targeted...

/p Watch out for the <t>!

would say "Watch out for the Mandragora!" in party chat. However if you did...

/ws Wasp Sting <t>

It would use the weaponskill Wasp Sting on the Mandragora.

<hp> - Displays your current HP
<hpp> - Displays your current HP in percentage form
<mp> - Displays your current MP
<mpp> - Displays your current MP in percentage form
<tp> - Displays your current TP (always in percentage form)
<pos> - Displays your current location on the Map (i.e. I-8)
<call0> - <call3> - Makes an audible sound. Note that this only works when used in party chat (i.e. /p)
<me> - uses said skill on yourself
<p1> - <p5> - uses said skill on party member 2 (p1) through 6 (p5)

Now I will list the commands, with only a brief description:
/s - speak in SAY channel
/sh - speak in SHOUT channel
/p - speak in PARTY channel
/t - speak in a TELL
/l - speak in LINKSHELL chat
/em - speak in EMOTE channel
/cm - change chat mode... you need to follow this up with s, sh, p, t (name), or l. Example /cm p would change your chat mode to party chat.
/echo - a message only you can see
/attack - initiates auto attack on the selected target
/attackoff - turns off auto attack
/ma - Magic Skill. Note you must type the name of the spell afterwords (i.e. /ma Fire <t>)
/ja - Job Skill. Note you must type the name of the skill afterwords (i.e. /ja Provoke <t>)
/ws - Weapon Skill. Note you have to type the name of the Weapon Skill afterwords (i.e. /ws Wasp Sting <t>)
/nin - Ninjitsu Skill. Note you must type the name of hte Ninjitsu afterwords
/range - initiates your ranged attack (haven't tested this yet :()
/heal - initiates your heal mode (i.e. rest)
/check - Checks the strength of the target
/map - brings up the map
/pcmd - Party Commands. There are sub commands as follows;
add - Invites targeted player to party
leave - leaves current party
/join - Join a party when you have been invited
/follow - Follow selected target

Okay that is all the ones I thought were important. Check the FAQ I listed above for more commands if you want :D[/b]
Last edited by Munki on Sun Nov 09, 2003 1:15 pm, edited 2 times in total.
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Some usefull Macros...

Postby Munki » Sat Nov 08, 2003 7:42 pm

I'll list some usefull macros for you... note all macros can only be 5 lines long

Provoke Macro
/p Provoking: <t>
/ja Provoke <t>
/wait 15
/echo PROVOKE READY IN 15 SECONDS
/wait 15
/echo PROVOKE RECHARGED

This provoke Macro will provoke the target, and then will inform you when it is ready again. Usefull for the party Tank.

TP status macro
/p I have <tp> TP stored!

This is extremely useful, especially when we start doing our Renkai Chaining.

Weapon Skill Macro / Renkai Macro
/p Performing INSERT WEAPON SKILL NAME HERE on <t>, prepare to Renkai Chain...
/wait 1
/ws INSERT WEAPON SKILL NAME HERE <t>
/wait 3
/p Start your weapon skill!

This will inform people you are starting your Weapon Skill, then it will execute said skill. Then it counts 3 seconds and informs the party to follow up with their skill. I wouldn't recommend using this one unless you are planning to Renkai Chain. Otherwise your party could just get annoyed :D But for Renkai Chaining I think it will be very usefull.

Munki's Multicast Magic Macro 1
/ma Bind <t>
/wait 6
/ma Bio <t>
/wait 6
/ma Aero <t>

I use this when I solo. It binds the target, casts bio, then aero. All in rapid succession.

Munki's Multicast Magic Macro 2
/ma Aero <t>
/wait 6
/ma Water <t>

This is my alternate Direct Damage spell macro. I use this when I just wanna spam damage as fast as possible. Obviously spell names change as I level.

Heal Self Macro
/ma Cure <me>

This is almost a necessity for anyone with healing spells. So you don't fumble around while trying to keep yourself alive

Heal Party Members Macro
/ma Cure <p1> - <p5>

Wethere or not this is easier than selecting targets in your party (I usually just select Heal from magic menu, then press Up or Down to select my target) is debatable. But you can set Macros to heal party members in various slots.

Okay that is all I am doing for now. I highly encourage people to put up macros they like using :D You never know when you have something that nobody else thought of and it is an awesome idea ><
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Postby Munki » Mon Dec 08, 2003 5:54 pm

Okay, some usefull macros for my Ranger. Posting these here so I can let other's know about em, as well as find them when I get home tonite :)

Here is a usefull carrot command...

<stnpc> and <stpc>... these let you 'select target' using tab or DPad on controller. lemme explain it with an example... the npc one only targets NPC's (such as mobs) and the pc one targets ONLY PC's.

example...
/ma "Cure" <stpc>
/p Healing <lastst>

What this does is this.... you hit the macro and then a little purple arrows shows up. You use either TAB or the DPad to target your target. Then you press enter or X to select said target. Then the macro carries out the command on that target. Then the <lastst> displays the name of who you attacked :) All this and it doesn't change your main target (i.e. the mob you have targeted)

also, <ct> works the same way, but I believe this one actually CHANGES your target.

Another is <bt> which selects your BATTLE TARGET ... i.e. the mob your party is fighting.

I am gonna have a field day settin these into my macros. I gotta test the validity of these out though, haven't tried it yet.

After all that, here are some new things I found too...

Equip new ammo

/equip "Ammo" "(ammoname)"
/echo (ammoname) equipped!

The way /equip works, you type /equip "BodyPart" "Equipname". So you can have one that switches between greatswords and scythe for example...

/equip "Weapon" "Chaosbringer"
/equip "Weapon" "Cruel Scythe"


Target Scan Target

/ta <scan>
/p I'm hunting you <t>!!

This is ranger only, but if I am seeing things right, it will target the monster you are tracking with Wide Area Scan. VERY useful IMO.
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Postby Killjoy » Fri Jan 30, 2004 10:38 pm

I really enjoy a good macroni and cheese.

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Postby Pink » Fri Feb 06, 2004 9:25 am

I like my

/ma"Cure II" (t)

macro better.

just hit up and down to select members and push teh button

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Postby Severna » Fri Feb 06, 2004 9:57 am

This is a macro i used as a WAR/MNK for those of you whom are that try this out:


Code: Select all

BoostIt

/ja "Berserk" <me>
/wait 7
/ja "Boost" <me>
/wait 4
/ja "Dodge" <me>

(note, this is only useable once you it 30/15 as said combo, until then just comment out the dodge but the rest is useable as early as 20/10)


also, I use another macro named DefIt

Code: Select all

DefIt:
/ja "Defender" <me>
/wait 6
/ja "Dodge" <me>
Last edited by Severna on Tue Feb 10, 2004 8:33 am, edited 1 time in total.

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Postby Pink » Mon Feb 09, 2004 10:35 am

/p You Suck Lamer!
/ma"Warp II" <t>
/goodbye

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Postby Pax » Mon Feb 09, 2004 10:39 am

Dude, I use Warp II to frighten pt members when they're jerks.
It's great.

I have my whole alt line used up for blm nukes.
And ctrl 9 is
/ja "Elemental Seal" Pax

So I hear "Starting Skillchain" I hit ctrl 9 and wait to cast my uber spell of d00m.
Image

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Postby Pink » Mon Feb 09, 2004 10:46 am

I Wish i had Warp II, But i dont know if i wanna play BLM that far...

Only Lv 18 right now >_<


Warp makes me happy.

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Postby Severna » Tue Feb 10, 2004 8:30 am

Also a few more:

Code: Select all

/ma "Stone" <t>
/wait 5
/ma "poison" <t>
/wait 5
/ma "Water" <t>
/p See ya punk!

I think that's how i had my macro worked out when i had my BLM. Though maybe the delay times may be a little off..maybe.


TP/HP stat macro:

Code: Select all

/p My TP: <tp>  |||=====||| HP: <hp>  <hpp>  <call12>

Jump macro which always gets comments when i use it.

Code: Select all

/p Oh nos!! It's raining kitties!!!!!
/ja "Jump" <t>

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Postby SectsDryve » Sat Apr 03, 2004 11:45 pm

I like my Macro for Casting the Divine Magic spell Flash

/em flashes <t> her naughty bits.
/ma "Flash" <t>

--
I only use this when I'm not partied with JPN players or I get alot of complaints about putting emotes in my Macro setup.
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